All Questions
7
questions
23
votes
2
answers
1k
views
How to balance FATE when some players just can't fail?
I'm GMing a long-running game in FATE core, and I've been running into a bit of a balance problem. A couple of my players have gotten (what feels to me like) too powerful. They don't really seem to ...
2
votes
1
answer
120
views
Cost/Value of Scale
Scale (as described on page 67 of the System Toolkit and page 52 of Condensed) is a rather useful tool for modelling certain kinds of discrepancies of power between entities in a campaign. It seems ...
5
votes
1
answer
123
views
Relative Value of Different Consequences
A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
8
votes
1
answer
289
views
How to Reconcile the Action Economy with Cheaply Available Minions?
I know that messing with the action economy is considered a dangerous thing. And yet I happen to GM a setting where, from a narrative point of view, it's relatively easy to mass-produce or purchase ...
3
votes
1
answer
110
views
Consequences/Downsides of Allowing Ranged Defence (Dodge) with Fight?
The House Rule Proposed
I'm intent on making the following rule addition/change in my campaigns:
In addition to parries and blocks in mêlée combat, the Fight skill also covers training in dodging ...
7
votes
2
answers
566
views
How to mechanically handle damage-over-time Stunts (or similar attack-modifying effects)?
There are many character concepts whose attacks don't hit all at once, but rather have a form of delayed gratification - they seem weak or even negligible when they hit, but then they keep hurting and ...
9
votes
1
answer
750
views
What are good guidelines and principles for designing and balancing superpower stunts in FATE Core?
I want to make a stronger focus on the F in FATE1 in my future campaigns, and that means I'm expecting said campaigns to involve what I usually see broadly referred to as special or superhuman ...