All Questions
Tagged with fate-core consequences
6
questions
5
votes
1
answer
123
views
Relative Value of Different Consequences
A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
6
votes
2
answers
934
views
Do consequences give you a minus to your attack?
I've noticed that some premade digital GM screens I've used say that consequences give you -2, -4 and -6 to your attack value, but can't seem to find this in the core book.
Is this just something I'...
12
votes
2
answers
771
views
Why aren't you allowed to check off multiple stress boxes per hit?
It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules.
What's the desired effect of this restriction and what effect on the ...
8
votes
1
answer
590
views
Do Consequences change their severity if renamed?
As per title. My character has Broken wrist moderate consequence and after appropriate time and a successful roll to heal wants to rename that to Forearm in splints. Would the consequence become mild ...
9
votes
2
answers
1k
views
Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?
The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions:
If a character ...
9
votes
2
answers
380
views
Can situational aspects describe the same thing as consequences?
In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to "...