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5 votes
1 answer
123 views

Relative Value of Different Consequences

A discussion of handling of mechanics for characters who quickly regenerate their wounds resulted in an idea of implementing regeneration by changing the type and/or number of Consequences a ...
vicky_molokh- unsilence Monica's user avatar
6 votes
2 answers
934 views

Do consequences give you a minus to your attack?

I've noticed that some premade digital GM screens I've used say that consequences give you -2, -4 and -6 to your attack value, but can't seem to find this in the core book. Is this just something I'...
Jo the Jocker's user avatar
12 votes
2 answers
771 views

Why aren't you allowed to check off multiple stress boxes per hit?

It's not just a question of "have you done it in your game or not", but rather I'm wondering about the rationale behind the rules. What's the desired effect of this restriction and what effect on the ...
Hypergardens's user avatar
  • 2,264
8 votes
1 answer
590 views

Do Consequences change their severity if renamed?

As per title. My character has Broken wrist moderate consequence and after appropriate time and a successful roll to heal wants to rename that to Forearm in splints. Would the consequence become mild ...
eimyr's user avatar
  • 17.2k
9 votes
2 answers
1k views

Is there a difference between starting to recover from consequences in Fate Accelerated and Fate Core?

The way I understood it, any Consequence (mild, severe, extreme) in any Fate build has to have a recover action modify it before it can start fading away. So I have several questions: If a character ...
Hypergardens's user avatar
  • 2,264
9 votes
2 answers
380 views

Can situational aspects describe the same thing as consequences?

In combat, situational aspects sometimes tend to interfere with consequences. In theory, the "create advantage" action allows an opponent to create virtually any aspect, from "Stabbed in the hand" to "...
monsterfurby's user avatar
  • 1,435