New answers tagged modifiers
4
votes
Accepted
Greasepencil Lineart accumulating strokes opacity (Greasepencil uniform opacity <100%)
Have you tried the most basic Layer Opacity? That works fine on my end.
I didn't even have to turn on Compositor nodes to render stroke opacity.
In my case, I set my background to Transparent and ...
0
votes
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Problem with edge creases using subdivision surface
You probably need a 32 vertex cylinder and sometimes you can't succeed with creases and you need to do real topology like for example this solution:
1
vote
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Image not shrinkwrapping around my sphere object
When Shrinkwrap modifier is set to Project method, every point on the plane will try to collide with something along its normal direction, those points which collide with nothing will stay still.To ...
3
votes
Accepted
how to find the angle between faces in order to set it in smooth by angle modifier to shade the faces we want instead of using ignore sharpness?
As @moonboots said, you still have to set Shade Smooth on the object, the Smooth by Angle modifier is kind of confusingly named, because it is rather sharpening by angle when the object is already ...
4
votes
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Creating a circular array of individual planes that face the camera while animating
I think this solution should work. Hopefully I understood your question fully.
Put all your plane objects into one collection then use that domain size to set the number of points, assign each object ...
-1
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Creating a circular array of individual planes that face the camera while animating
Use Track to object constraint with the Camera as the target.
0
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Creating a circular array of individual planes that face the camera while animating
Maybe you can parent the planes to a circle and then just animate the rotation of the circle?
1
vote
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Simple deform modifier making object thicker
For this particular use case, I found that if you make a chain of small bones then go to pose mode and change pivot to individual origins, then select all bones and rotate them to get the desired ...
3
votes
Accepted
Can you Constrain the Noise Modifier?
You could give a Limit Location constraint to your object, or add a Limits modifier and set the Y values as needed:
0
votes
Mesh cache modifier bake to keyframes
You need to Bake Action on selected objects with Transform Cache
Select objects with constraints (I'd filtered it manually with Outliner's search and Object Children filter unchecked).
Rub Object >...
0
votes
Boolean modifier is ignoring original object of array
Ok I found out what was wrong there was a face behind the first object that I used as a reference. It interfered with the Boolean but once deleted the problem went away.
0
votes
How to fix noise modifiers getting clamped to -0.5 to 0.5 range
This behavior is indeed a bug, and has been confirmed as such
https://projects.blender.org/blender/blender/issues/123875#issuecomment-1226465
So, I guess the fix is to wait until it's patched
0
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Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites
To merge two curves at their ends in Geometry Nodes smoothly without creating angles:
Align Endpoints: Make sure the endpoints of your curves are close together using the Set Position node.
Convert ...
0
votes
How to fix noise modifiers getting clamped to -0.5 to 0.5 range
Changing the strength of the noise modifier changes its amplitude. At default strength 1.0:
The noise ranges from -0.5 to 0.5 (but tends to 0 because it is a normal distribution, not an even ...
4
votes
How to duplicate a lot of windows all in different sizes when the frames are the same?
I can use Hook modifiers and duplicate the window together with hook objects parented to it, then just snap the hooks into places.
I probably first want to make sure I can snap the whole window to ...
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