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Questions tagged [polycount]

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1 vote
2 answers
4k views

How can I reduce poly count, but retain quality?

As the question asks really. I'm wanting to 3D print this design, but having applied a subdivision surface modifier to smooth out any faceting, I've ended up with a staggering 2 million faces. ...
Aethon's user avatar
  • 73
3 votes
1 answer
847 views

Q: Excessive loss of detail when baking normals from High Poly to Low Poly mesh

I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help. Issue: Excessive loss of detail when baking normals from High Poly ...
Kris's user avatar
  • 31
3 votes
1 answer
528 views

Low poly to higher poly. Keep UVs

I am very new to 3d modeling. I have an existing low poly mesh and some textures that work great for it. I want to make it more smooth and it sounds like I want https://docs.blender.org/manual/en/...
ParoX's user avatar
  • 131
3 votes
0 answers
204 views

Beside game assets, does polycount matter? [closed]

I'm relatively new to Blender and there is one question that is sticking to my mind since I first discovered it could be an issue: Polycount. I know that it is very important when building game assets ...
Erick Seibert's user avatar
3 votes
1 answer
314 views

How do I change the count of an array?

I used to be able to change the count - which I set to 30 - and I wanted to change it to 12, but I don't see an option for it anymore:
tom's user avatar
  • 31
2 votes
1 answer
901 views

How can I get the scene polycount in python?

Is there any access in the python API to get the total scene (or object) polygon count? This info is already displayed in the status bar, but is this info exposed in the python API or do I need to ...
Greg Zaal's user avatar
  • 10.8k
6 votes
1 answer
1k views

How can I create an object that changes from low poly to high poly as I zoom in?

Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
KyushuGuy's user avatar
0 votes
1 answer
467 views

Blender lags with 40,00,000 faces

Blender lags with 40,00,000 faces in my Laptop with 8 gb ram ryzen 5 4600h cpu , gtx 1650. What must be the reason ? Is it my Ram?
Goblin's user avatar
  • 1
2 votes
0 answers
31 views

Is there any option to see how many vertex and faces are on my individual models in Blender 2.92 [duplicate]

After activating the Statistics option it shows the total polycount in the viewport. is there any way to see individual objects' polycount? I was wondering is there any way where I can see separately ...
Poka's user avatar
  • 73
0 votes
0 answers
479 views

Can I influence the file size (FBX) with length and complexity of my animation?

Is there a way how to reduze file size (FBX export) with length and complexity of my animation? I'm working on a 3D character and will implement the Rigg soon. I'm curios about the file size because ...
Simon Gangl's user avatar
0 votes
2 answers
2k views

How to Model Smooth Models for Games with Low Poly

I want to model for games.I'm using Unreal Engine for developing a game.And I have a few questions about modelling smooth looking models with low poly: How many triangles supposed to be in a basic ...
Barisch's user avatar
  • 33
1 vote
1 answer
385 views

Make hole with right topology [duplicate]

My question is simple, but I cant find solid answer for this. I can make hole in face like this: But it makes a lot of 3 polygons faces. or make hole like this: Is it better to make holes in few ...
Capasak's user avatar
  • 21
1 vote
2 answers
9k views

Blender Remesh Error in Sculpt mode. How do I decrease the polygons correctly and save the project?

I have a big problem. Some time ago I asked a question about this project regarding the selection of polygons to be able to work in zones. The problem now is another, not being an expert in polygonal ...
Albizz's user avatar
  • 173
0 votes
0 answers
89 views

Problems with rendering and Trees

I've recently gotten into the architectural angle of 3D and naturally, I wanted some nature (Plants, grass, trees, bushes and so on). But when I got to it and downloaded some tree models I had a hard ...
Asger Christensen's user avatar
0 votes
1 answer
874 views

Smooth shading on model causes weird artifacts

it's more visible with matcap, it looks like it's all distorted metal hit with a hammer, but in edit mode the topology looks smooth for me. i'm a beginner in modeling/blender, i've tried recalculating ...
David Qebadze's user avatar

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