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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

39 votes
1 answer
54k views

Rotating each iteration of an Array Modifier

Is there a way to rotate each iteration of an Array Modifier? For example, I've created the helices of a DNA molecule, and I'm trying to add the base pairs. I've got a cylinder with an array modifier....
ajwood's user avatar
  • 10.1k
10 votes
1 answer
1k views

Mirror an object via modifiers on a point(instead of a plane)

I would like to use modifiers to mirror and rotate an object. Or simply, mirror on a point, not a plane. Left on the image is the simple mirror modifier using the x-axis. I want to have the situation ...
tgmath's user avatar
  • 203
4 votes
2 answers
426 views

How can Edge Loops stay aligned when using the Subsurf Modifier?

I manually aligned each vertext of both marked edge loops in the first image shown (additional edge loops on mudguard and the doors). When a subsurf modifier is added the gap becomes too large as ...
stacker's user avatar
  • 38.7k
3 votes
1 answer
2k views

Add build Modifier to Dope Sheet? [duplicate]

I have a ton of things building in my file, but I need to be able to retime them. So say I have on part starting to build at 200frames and it builds for 100frames. I need to be able to change the ...
BlendSwap's user avatar
9 votes
2 answers
1k views

How can Waves of the Ocean Simulator flattened on a Beach Area?

I'm currently trying to flatten waves of the ocean simulator on a beach area using a lattice. But sometimes the end of the waves mesh becomes visible. When the influence of the lattice is increased ...
stacker's user avatar
  • 38.7k
3 votes
1 answer
2k views

Boolean modifier messes up material assignment [closed]

I have a car that has two materials assigned to it. When I apply a boolean modifier to the car it tweaks all the colors that were assigned to it. Why is this and what can I do about it?
BlendSwap's user avatar
7 votes
1 answer
4k views

Subdivision-surface giving strange geometry with tris

When I try to create a geometry like this I get defects like this that also show up in the render How could I avoid this? I am using a 2 times catmull-clark subdivision surface modifier
miceterminator's user avatar
3 votes
1 answer
866 views

Getting vertex weights with the vertex proximity modifier

I am trying to use the Vertex Proximity Modifier to update vertex weights and hoping to be able to read the same with Python. I have a plane and a vertex group called "all" (which includes all the ...
user1020's user avatar
7 votes
2 answers
2k views

Can I use an image sequence with offset frames as a texture on array items

I'm creating an animation of a film bed with a film strip running through it. The film strip is basically just an array object with a curve modifier. What I want to do is use an image sequence for the ...
jiggymoon's user avatar
  • 171
13 votes
3 answers
5k views

Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?

A Displacement modifier is doing a great job making a mesh look a realistic object, but there are certain spots, such as a dozen or so vertices at one corner of the mesh, where I don't want any ...
DarenW's user avatar
  • 3,179
10 votes
4 answers
9k views

Smooth displaced mesh

Whenever I use a Displace Modifier, it looks like it does no interpolation of my height map. Green is how it should be, Red how it is. Notice how the mesh is dense. The texture I use as height-map is ...
matali's user avatar
  • 2,811
11 votes
2 answers
3k views

How can I get the Solidify modifier to apply after a texture displacement?

I'm working on the center cup part of a daffodil, and this is my current setup. I have textures that are mapped such that they displace the geometry the way I want it. I then have a Solidify modifier ...
El'endia Starman's user avatar
12 votes
3 answers
13k views

Fixing a messy boolean operation

I'm splitting an object with a plane using a boolean modifier as described in Split a mesh with a plane. Roughly: Duplicate the object. Add a plane. Apply an intersection Boolean modifier to the ...
ajwood's user avatar
  • 10.1k
3 votes
0 answers
321 views

Soft body cloth meshes being affected differently to each other

I have created four objects using soft bodies to simulate cloth which are being affected by force fields (wind) but two are behaving abnormally and I do not know why. I have posted images (click for ...
Lindsey's user avatar
  • 1,667

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