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0 votes
0 answers
16 views

"Object" Texture Coordinate option showing a blank texture

Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end. I have tried ...
CeRbErU30's user avatar
0 votes
0 answers
15 views

Transparent material turns black when exported to GLB/GLTF

I'm putting a label on a beer bottle. The label in the back is supposed to be transparent with white text, and it is in Blender. When I export to GLTF/GLB the label is black with white text. I've ...
Maxine Jarlsbo's user avatar
0 votes
0 answers
12 views

How to export obj with texture coordinates and mapping applied to image textures? [duplicate]

I have an object with multiple image textures applied to different faces. In the shader editor, I added a mapping node and a texture coordinate node to change the scale/positions of the images on the ...
Jessica Corkal's user avatar
0 votes
0 answers
34 views

Object mapped material orientation based rotation and area based offset

I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures. As for the first issue, I would like to rotate the textures on this material by 45 ...
Doeba0ermo's user avatar
1 vote
3 answers
40 views

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface?

how do i set up a material so that im able to set up the falloff of an volumetric object from its surface? i basically want the density at the center of the object to be normal while i can make the ...
spatialed's user avatar
0 votes
1 answer
152 views

Creating material with real-world sized tiles

I am working on my flat project. I want to create a material that could take texture images of tiles and value input of their real-world size, resulting in covering meshes with an exact number of ...
randomCoder1's user avatar
1 vote
1 answer
49 views

Image centered on cube material

I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output. The problem is that when I'm moving trough the 3d view it move the image position. ...
niño planta's user avatar
2 votes
2 answers
94 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
1 vote
1 answer
286 views

Shape Burst Gradient / 2D SDF in Shader Editor

I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
KitOaken's user avatar
2 votes
1 answer
283 views

How does Normal Texture Coordinate work?

Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate: Here’s what I tested: The z coordinate of the pixels which are…: …...
Orange Cat's user avatar
0 votes
0 answers
34 views

How to create textures with offsets from mesh edge?

I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
ATB123's user avatar
  • 1
1 vote
1 answer
325 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
The Kalaakaar's user avatar
0 votes
0 answers
107 views

Parallax Mapping holes in texture

Hello i made a simple parallax set up that works but for some reason there is this problem. As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
Rick's user avatar
  • 1
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
0 votes
1 answer
272 views

I want to texture a model from Total War: Warhammer 3

I'm trying to texture a Soul Grinder from Total War: Warhammer 3 but the bottom half of it is giving a weird shading issue. I'm not at all good with fixing up textures in Blender so I've been relying ...
Chad Mojito's user avatar
0 votes
0 answers
366 views

Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
Mentalist's user avatar
  • 19.3k
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
0 votes
1 answer
156 views

How to get rid of material distortion?

Help me figure out what am I doing wrong here, Tried modeling it again but, this issue still persists. What is the reason for this distortion and how do I correct it?. Ps. I tried UV unwrapping and ...
Fix The Pix's user avatar
1 vote
2 answers
482 views

Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)

This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...
Ben Martin's user avatar
0 votes
1 answer
886 views

Applying Cubemap Reflections to Non-spherical Objects

I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation. Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
Trasche's user avatar
  • 183
3 votes
1 answer
239 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
Booth's user avatar
  • 675
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
  • 19.3k
0 votes
2 answers
400 views

How to create and "layer" texture nodes into one material?

Hello guys how are yall? I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
Dave D99's user avatar
3 votes
1 answer
391 views

Wrap procedural texture around a cube spherically?

I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
Smith_USA_MD's user avatar
1 vote
2 answers
235 views

How to texture mapping like this?

I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched. Even side faces is not stretched I think there's ...
user117474's user avatar
1 vote
0 answers
129 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
Pedro's user avatar
  • 11
1 vote
0 answers
254 views

How to prevent Texture Stretching

As seen in the first picture the image texture (with Texture coordinates) works ok But when i try to move the image texture up the wall this happens is there a way to fix this i tried to rotate the ...
Loko's user avatar
  • 91
1 vote
0 answers
93 views

How to prevent texture stretching? [closed]

here the file with the problem. bc how to prevent texture stretch when the texture is going up the wall.
Loko's user avatar
  • 91
1 vote
1 answer
319 views

How do I paint over a material, then occlude the material where I painted?

I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
Austin Capobianco's user avatar
1 vote
1 answer
393 views

Create Optical Illusion with Perspectives

I want to achieve an effect like in the screenshots. The text is readable only from one specific perspective. From all other angles, the text is distorted. I'm trying to figure how to achieve this ...
user123511's user avatar
  • 1,249

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