All Questions
Tagged with materials texture-coordinates
53
questions
0
votes
1
answer
56
views
Question about Shading
I'm new to this website and i am new to Blender 3d so i have a question about shading.
Right now i am making an object and i am trying to tune in with the shading by adding some Texture and etc right ...
2
votes
2
answers
143
views
Having a material reveal itself along the object's path? -- For Lightning
Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
0
votes
1
answer
349
views
UV unwrap changes Material thats Using uv coordinate
So I made this plant and I wanted to join it into 1 object, uv unwrap it and export it with a baked texture, but the problem is when I uv unwrap it the material changes (because Im using a texture ...
2
votes
1
answer
512
views
Fix parallax occlusion mapping from the side
I followed a parallax occlusion mapping tutorial on learnopengl.com and ported it into Unity and Blender. In Unity it worked fine, but when I tried it in blender it had a problem.
From the top the ...
0
votes
0
answers
102
views
select a texture in texture atlas without moving UV
Hello i have this texture atlas
How do i select one of the texture without using a (cheap and dirty) UV moving? I would preferably plug something in the vector input of the Image texture.
1
vote
1
answer
237
views
Rotating the texture
I have a problem where the texture is on the wrong side.I want it in the middle of the sphere (left arrow). Rotating it did not fix it either. I was wondering if anyone know how to fix this?
0
votes
1
answer
3k
views
How to create a gradient material across an object's local z-axis?
I can't figure out how to get this to work exactly, but I'm guessing I'll need Texture Coordinate and Mapping nodes.
I am trying to create a material that creates a gradient relative to an object's ...
5
votes
1
answer
279
views
Get Loc/Rot/Scale of object in material using Object Texture Coords?
Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
2
votes
1
answer
209
views
Ceiling brick texture is distorted
I'm triyng to scale a brick texture for a ceiling.
It seems that the texture is stretched so I tried to fix it with the mapping Node, but that doesn't fix the problem. I also tried to change the UV ...
1
vote
0
answers
49
views
How to give uniform thicknes to edges of an object using materials(nodes)?
Here I want to create a thick border around my object using materials (Nodes).
Here is my model and material.
But, when we see closely, there is a variation in thickness of side borders.
The side ...
4
votes
1
answer
232
views
Any way to recreate this procedurally and random?
I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this
I'm trying ...
5
votes
1
answer
3k
views
Cubemap projection onto a sphere
I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this.
See the image below as example cubemap.
I am able to map ...
0
votes
0
answers
46
views
Material Has Dark Areas that Move as Object Moves When Rendered
I'm rendering video of a tress of hair moving. The issue I'm having is that when rendered as the tress moves from side to side there are darker areas that seem to change when the tress moves. I don't ...
1
vote
2
answers
265
views
How can I map a texture node, using a factor similar to pointiness, when the mesh edges are too rounded?
I'll try to clarify. I have a guitar body mesh.
I want the front & back to have a lighter wood texture.
I want the sides to have the same texture, but stained darker.
Here's the tricky part: ...
1
vote
0
answers
22
views
Scaling textures across different objects [duplicate]
Is there a way to keep the checker texture the same size?
Currently it scales with the size of the object, even though the scale in the Cycles node itself is set to 5, a value of 5 looks different ...