All Questions
Tagged with materials texture-coordinates
53
questions
0
votes
0
answers
366
views
Is there a way to distort UV coordinates along the path of a gradient?
Here is an image representing default UV coordinates of a square image plane.
In the UV editor's XY space this is visually represented with colors:
X axis = red
Y axis = green
What I would like to ...
1
vote
1
answer
93
views
How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
0
votes
1
answer
156
views
How to get rid of material distortion?
Help me figure out what am I doing wrong here, Tried modeling it again but, this issue still persists. What is the reason for this distortion and how do I correct it?.
Ps. I tried UV unwrapping and ...
1
vote
2
answers
482
views
Automatic Image Texture mapping (Scale and size) on surfaces (no UV maps)
This problem may be very straight forward to solve, but since I'm new to Blender (but not to 3D, CGI), and I already saw ton of tutorials on YouTube trying to find a solution but found none, so here ...
0
votes
1
answer
886
views
Applying Cubemap Reflections to Non-spherical Objects
I know this was asked in an earlier post, but I figured I'd follow-up on that with greater explanation.
Essentially, I'd like to apply a reflective cubemap to an object material (through Eevee) in a ...
3
votes
1
answer
239
views
Material that "recognises" open edges of mesh?
I'm looking for a way to mix two materials based on distance from open edges of a mesh.
Example:
I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
5
votes
3
answers
2k
views
GN: How to pass an instancer's localized texture color to its instances?
How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer?
Reference image of desired result:
(Above: screenshot by quellenform)
There is already ...
0
votes
2
answers
400
views
How to create and "layer" texture nodes into one material?
Hello guys how are yall?
I edited this plot bc the question I posted week earlier seems kinda impossible to solve but I kinda figure this is easy to recreate it so i wont have to ask a duplicate,lemme ...
3
votes
1
answer
391
views
Wrap procedural texture around a cube spherically?
I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
1
vote
2
answers
235
views
How to texture mapping like this?
I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched.
Even side faces is not stretched
I think there's ...
1
vote
0
answers
129
views
how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
1
vote
0
answers
254
views
How to prevent Texture Stretching
As seen in the first picture the image texture (with Texture coordinates) works ok
But when i try to move the image texture up the wall this happens
is there a way to fix this i tried to rotate the ...
1
vote
0
answers
93
views
How to prevent texture stretching? [closed]
here the file with the problem.
bc how to prevent texture stretch when the texture is going up the wall.
1
vote
1
answer
319
views
How do I paint over a material, then occlude the material where I painted?
I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
1
vote
1
answer
393
views
Create Optical Illusion with Perspectives
I want to achieve an effect like in the screenshots. The text is readable only from one specific perspective. From all other angles, the text is distorted. I'm trying to figure how to achieve this ...