All Questions
Tagged with materials procedural
174
questions
3
votes
1
answer
366
views
How to translate plane coordinates x,y to equirectangular?
I have a procedural texture with a circle made by formula $x^2 + y^2 \lt r^2$. It looks like a circle on a plane.
But if I try to use this formula in the World environment - the circle is distorted.
...
0
votes
1
answer
48
views
Procedural material for corrosion
I am modeling some small stainless steel parts that have pitting corrosion on the surface. The pits look like small needle pokes randomly positioned on the surface.
I have tried using the Noise ...
0
votes
1
answer
41
views
Seamless overlapping in procedural material
I'm currently developing a procedural art material. A combination of slate and gold. So far the design is good, but what I can't do is to bring the three different gold materials together, - ...
2
votes
1
answer
47
views
Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles
So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
2
votes
2
answers
94
views
3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
1
vote
0
answers
22
views
How to bake multiple instances with randomized emission/material?
I am trying to bake instances into one UV map/texture for exporting to other software. They all have the same material, which gives them different emission color based on their object data.
Node setup:...
4
votes
1
answer
616
views
Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique
I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images.
Ideally it would be procedural, so I can edit bubble size / ...
0
votes
1
answer
86
views
Make transparent this black procedural emission using Combine XYZ and Value nodes?
I'm trying to use these CombineXYZ and Value nodes for transparency and emission.
Edit: I'm trying to make the "Sphere" emission transparent, especially the black part.
2
votes
1
answer
60
views
Procedural material orientation
I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
1
vote
1
answer
254
views
What's the point of ArcTan2?
please help me understand:
What’s the point of ArcTan2?
In what situation would a person prefer using it over ArcTan1?
What is its Mathematical function?
My thoughts:
The function of ArcTan1 is ...
3
votes
1
answer
757
views
Can't figure out how this LED display was animated
I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left.
What's ...
0
votes
0
answers
57
views
How to keep the procedural texture unchanged in the pose mode?
This question is related to the previous question.
The shader material is setup based on the dot product between the surface normal and a vector <1,1,1> as the following screenshot shows:
In ...
0
votes
0
answers
37
views
Texture bake procedural material fire not working?
I want to texture bake my fire, using this texture bake procedural material, but ended up with a black texture instead. How do I texture bake my fire like in this tutorial?
My Blender fire file
2
votes
1
answer
205
views
Is there a way to improve performance of procedural materials in the viewport without affecting render quality?
Most of my materials are procedural, but they are taxing my viewport performance?
Is there a way to limit their effect in the view port when using viewport shading, like you can limit the texture ...
2
votes
1
answer
116
views
Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface
I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...