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9 votes
2 answers
3k views

Make texture visible in sunlight

I would like to make my textures visible in sunlight. I adjusted the exposure but that didn't help: Right now when sunlight hits my textures they turn white. I want to be able to see the texture even ...
yellowcab's user avatar
  • 107
3 votes
1 answer
540 views

Button emitting light in Eevee? [duplicate]

I’m trying to create a material for a button on a music control panel. It looks like a plastic glossy button with some colourful light coming from behind. I’m using EEVEE engine, so I tried bumping ...
blender breath's user avatar
0 votes
0 answers
42 views

Grainy lights in Blender Cycles [duplicate]

I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
VikSn0w's user avatar
  • 35
5 votes
2 answers
1k views

Chrome Reflections On Flat Surfaces

I've set up my scene, and both objects have the exact same material applied to them. I understand that the monkey object has lots of curves therefor the light and world scene is bouncing lights and ...
blender breath's user avatar
1 vote
0 answers
38 views

Is there a way i could speed up my work?

I'm macbook pro 18 user and complete beginner. I thought my computer can handle Blender 2.82 but I couldn't even add materials on my project. On view mode eevee works fine but on cycles it just stop ...
Orgil Orgildinho's user avatar
1 vote
0 answers
29 views

What Could I Do To Improve This Scene [closed]

I was Hoping to get some critisism
Schmidz's user avatar
  • 11
0 votes
1 answer
343 views

Scene color/contrast changes based on camera perspective

I have a multi-camera setup for viewing the scene at different perspectives. The top perspective view looks correct but my straight on view looks washed out without changing any of the settings. The ...
AndrewH's user avatar
  • 377
1 vote
1 answer
501 views

Lighting isn't consistent on a flat surface on mesh

As the title says, when I am trying to render an object, in a border of two faces, lighting gets completely different and it gets a lot brighter. I think a picture explains it better so I just put it ...
Vanessa Sahari's user avatar
2 votes
1 answer
468 views

How to make phosphorescent material

I was wondering if it's possible to make a phosphorescent material that stores the light-energy. I don't mean like fluorescent just by putting a emmision shader. I mean if light shines on it and ...
Ambroos Vanhaverbeke's user avatar
4 votes
1 answer
1k views

Making glowing orb with light rays?

Is there a way to make something like in the picture? I prefer using EEVEE and no compositing. Basically just a glowing orb with light rays.
user1989781's user avatar
4 votes
0 answers
180 views

Possible to give a shadow a different material?

Hello. Let say that in a this image, i'd like all shadows to be rendered as an red emissive material, is this possible in render ? procedurally, witouth any modifiers, just by the shader editor ?
Fox's user avatar
  • 1,942
0 votes
1 answer
1k views

Making a circular fade to transparent with nodes

So I have made my y axis of this plane 'fade' to transparent ... any idea how I can set up some nodes to make it start fading from the blue circle and then be fully transparent by the time it ...
MASTER_2E's user avatar
  • 551
0 votes
0 answers
333 views

Regarding "pixelated" surface

I have recently started using Blender after learning a lot of cool stuff in Andrew's Donut Tutorial. I am currently in trying to make my first project without following a specific tutorial. The ...
Bundee's user avatar
  • 1
1 vote
0 answers
579 views

Use incoming light as a mask?

I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
AxiDes's user avatar
  • 236
5 votes
2 answers
1k views

Eevee transparent glass on transparent background?

In Blender 2.8's Eevee renderer, I have "Transparent" checked in the film tab, and my material settings follow all listed in this video. Yet my glass is always this white gray: My ...
blue's user avatar
  • 1,287
0 votes
1 answer
715 views

Changing the specular exponent of Principled BSDF with texture when exporting to Wavefront (.obj)

I'm making models in Blender in order to export them to Wavefront format. I'm using an image texture connected to the base color of a principled BSDF, and that principled BSDF is connected to the ...
Idan Arye's user avatar
  • 103
0 votes
1 answer
171 views

lighted rain behind a window

i'm fighting with an effect I would like to achieve using particles & Blender (if possible Eevee, for rendering time concerns). I want to make rain INSIDE a box, and to light that rain. The ...
gordie's user avatar
  • 2,550
0 votes
1 answer
63 views

Why do the two identical sides of this model reflect light differently?

I've modeled a alien coin, and I added some animation to it. The result has shown me that one side (The one it flips to) reflects light in a much nicer way way than the other side (The one it starts ...
Serbez Milo's user avatar
1 vote
1 answer
2k views

Glass Slab material with green side

This is what I'm referring to. Just like Fresnel, at an angle, the green on the side gets darker. As seen in the glass slab in this image.
TomHancy's user avatar
0 votes
1 answer
1k views

Rendered frame doesn't match what is shown in rendered viewport

There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...
spiffy14k's user avatar
  • 333
4 votes
1 answer
155 views

Determining if Cycles light rays provide direct illumination or self-shadow

I am looking to render Saturn and its rings. The sun illuminates the diffuse material of the rings on their sunlit side but their backlit side needs to have an emissive shader. However the rings must ...
Keavon's user avatar
  • 8,073
3 votes
4 answers
12k views

Make an Object not reflected by a Surface?

I want to make an Object which cant be seen on Reflective Surfaces, for example: Metal. I want to make it so that if I Place the Object over a Reflective Material, it should not be seen on there. How ...
Spancs's user avatar
  • 41
2 votes
0 answers
798 views

Eevee avoid light reflections in glass, but only one object?

Im using an area light in Blender, and it is reflecting in the glass of a certain object. Reading other answers, I tried turning specular to zero. Problem is this means it doesn't reflect off anything ...
blue's user avatar
  • 1,287
0 votes
2 answers
1k views

Material is too dark in AR

I have a 3D model of a chair which I want to use for an Augmented Reality App. In Object Mode and AR Quick Look (Mac) the colours look fine. In render mode (cycles render) and when I place the object ...
julian3003's user avatar
0 votes
1 answer
580 views

Transparency disappearing act

Running Blender v2.79b. Created a number of meshes. Have one mesh that sits above the others, which I want to be semi-transparent; it has an alpha of 0.07. However, I cannot see all of the other ...
glr's user avatar
  • 1
0 votes
1 answer
105 views

How would I create this material in Blender?

I was wondering how I would go about creating this clean, black painted metal material in Blender. Could it be just a simple material and it's a lot of lighting it?
Liam Fishman's user avatar
5 votes
2 answers
7k views

How to create a material which lets light pass through unaffected?

Ok, so im looking to make a material which; allows 100% of light to pass through unaffected. As if the surface was never there. allows normal textures to be applied as usual whilst looking as it ...
spiffy14k's user avatar
  • 333
4 votes
1 answer
761 views

Making realistic mold (fungus) in blender?

so i have been trying to make realistic mold in blender for quite a while, as seen in the image the approach i've taken is making 2 image planes, one with a blurred white fur like texture to simulate ...
Stag beetle's user avatar
2 votes
1 answer
331 views

Too many objects need random emission values [duplicate]

I'm new to blender, and am working on a large "cyberpunk" skyscraper that needs a ton of windows. I applied some basic materials nodes that randomized the emission values to each window as a separate ...
connorwgardner's user avatar
0 votes
1 answer
1k views

Implementing a Night Sky with stars, the moon?

I am researching how to implement the night sky, and I have found this useful answer (Stars background in cycles) that explains how to get the background to be filled with stars (even the milky way). ...
Dazotaro's user avatar
  • 901
3 votes
1 answer
2k views

Object gets tinted by nearby Object's Color

I'm trying to texturize an exterior scene but I have a problem and I don't know why. I have a white building and there is another object with orange color under it. I know that it is normal that the ...
Alexxjaz's user avatar
  • 130
2 votes
1 answer
291 views

Need help with recreating organic microscopic material in blender

So i have been trying to recreate a specific material in blender for quite a while now, but i just can' seem to get it working. the picture attached shows what i am trying to recreate, basically what ...
Stag beetle's user avatar
0 votes
2 answers
2k views

How do I achieve an image lit by candle light?

I've put together my best candle from following a youtube video. But at the end, they just skip the lighting and show the picture, which means I have no idea what to do next! Here's the final image ...
Chud37's user avatar
  • 199
5 votes
1 answer
512 views

Isolate light cast on a surface through glass

I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane. I want to turn the plane ...
Ascalon's user avatar
  • 6,647
0 votes
1 answer
335 views

Make material thick around edges

I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
Tech Crate's user avatar
1 vote
0 answers
509 views

Shadows form hdri are harsh and noisy

Can anyone help me light this indoor scene? The shadows are so harsh or the noise is so much in every render. Can't get it to look good at all. I am just using an hdri and the oversized light bulb ...
Jack Jonny Killick's user avatar
0 votes
1 answer
357 views

Why Do My Objects Render Without Materials? [Ceramic] [duplicate]

So, I'm trying to make some ceramic (copied some nodes from online) objects for a practice project, but I can't get it to show up when Rendering. I tried to simplify, just apply it to a sphere, but I ...
Blender_Beginner_93's user avatar
4 votes
1 answer
3k views

EEVEE ignores light-emission outside of the camera frame

Screen Space Refraction = on Motion Blur = on Refraction = off (when I turned it on, the raytraced light dissapeared completely) All Materials are based on Principled BDSF All Materials are set to ...
Zenheizer's user avatar
0 votes
0 answers
114 views

Area light creates whiteness only through glass [duplicate]

So I have an animated scene where the camera goes through a window into a house. The only issue is that the ceiling of the house is white (EDIT: it's actually not the ceiling, but the area lamp that's ...
AJudge's user avatar
  • 39
1 vote
2 answers
4k views

Reduce reflections

I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections? I'm using the following node setup for ...
Andrey Klestchev's user avatar
0 votes
0 answers
70 views

Hide Light From One Material But Not From Another Material On a Single Object

I have a single object that has a logo that should be glossy and reflect light. The other material on the object is a matte finish, but still has slight glossiness to it. I would like to show off the ...
ItsMIllerTime65's user avatar
0 votes
1 answer
469 views

Exporting .blend adds an "emissive" value even without emission shader

When I export my object from Blender, it exports with an "emissive" property under materials with a value of [0.8,0.8,0.8]. I cannot for the life of me find how to set this value to 0. When I'm ...
widavies's user avatar
  • 115
0 votes
1 answer
315 views

Editing lighting on the sides of a cylinder

I'm creating a simple jar and lid in Cycles, but the sides of lid have this odd gradient effect I can't seem to get rid of. The highlights are only visible along the upper half of the sides. I'm not ...
NikkiBdraws's user avatar
0 votes
1 answer
259 views

Different view from viewport than the render

I am a beginner in a blender and this is my first model. I have a problem because the final render is not the same as rendering the viewport. I do not know if this is a problem with the rendering ...
Olaf Zoneman's user avatar
0 votes
2 answers
132 views

Experiment with Polystyrol Balls

I'm writting my Thesis about a method for an additive manufacturing method for thinks like styrofoam aka EPS. Now I want to simulate the light distrubution in small balls of Polystyrol hit by a ...
M. Matz's user avatar
  • 465
0 votes
1 answer
504 views

Achieving inverse shadows?

When light hits an object, it of course generally bounces away, leaving a dark area on the opposite side—a shadow. What I would like to know is, how would I do the opposite? How would I create a ...
Legoman's user avatar
  • 1,819

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