All Questions
359
questions
9
votes
2
answers
3k
views
Make texture visible in sunlight
I would like to make my textures visible in sunlight. I adjusted the exposure but that didn't help:
Right now when sunlight hits my textures they turn white. I want to be able to see the texture even ...
3
votes
1
answer
540
views
Button emitting light in Eevee? [duplicate]
I’m trying to create a material for a button on a music control panel. It looks like a plastic glossy button with some colourful light coming from behind.
I’m using EEVEE engine, so I tried bumping ...
0
votes
0
answers
42
views
Grainy lights in Blender Cycles [duplicate]
I have this night scene and it's pretty clear that something is not right. The lights are strange, like muffled, making everything grainy. Does anyone have an idea that can fix this?
5
votes
2
answers
1k
views
Chrome Reflections On Flat Surfaces
I've set up my scene, and both objects have the exact same material applied to them. I understand that the monkey object has lots of curves therefor the light and world scene is bouncing lights and ...
1
vote
0
answers
38
views
Is there a way i could speed up my work?
I'm macbook pro 18 user and complete beginner. I thought my computer can handle Blender 2.82 but I couldn't even add materials on my project. On view mode eevee works fine but on cycles it just stop ...
1
vote
0
answers
29
views
What Could I Do To Improve This Scene [closed]
I was Hoping to get some critisism
0
votes
1
answer
343
views
Scene color/contrast changes based on camera perspective
I have a multi-camera setup for viewing the scene at different perspectives. The top perspective view looks correct but my straight on view looks washed out without changing any of the settings. The ...
1
vote
1
answer
501
views
Lighting isn't consistent on a flat surface on mesh
As the title says, when I am trying to render an object, in a border of two faces, lighting gets completely different and it gets a lot brighter. I think a picture explains it better so I just put it ...
2
votes
1
answer
468
views
How to make phosphorescent material
I was wondering if it's possible to make a phosphorescent material that stores the light-energy. I don't mean like fluorescent just by putting a emmision shader.
I mean if light shines on it and ...
4
votes
1
answer
1k
views
Making glowing orb with light rays?
Is there a way to make something like in the picture? I prefer using EEVEE and no compositing. Basically just a glowing orb with light rays.
4
votes
0
answers
180
views
Possible to give a shadow a different material?
Hello.
Let say that in a this image, i'd like all shadows to be rendered as an red emissive material, is this possible in render ? procedurally, witouth any modifiers, just by the shader editor ?
0
votes
1
answer
1k
views
Making a circular fade to transparent with nodes
So I have made my y axis of this plane 'fade' to transparent ...
any idea how I can set up some nodes to make it start fading from the blue circle and then be fully transparent by the time it ...
0
votes
0
answers
333
views
Regarding "pixelated" surface
I have recently started using Blender after learning a lot of cool stuff in Andrew's Donut Tutorial.
I am currently in trying to make my first project without following a specific tutorial.
The ...
1
vote
0
answers
579
views
Use incoming light as a mask?
I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
5
votes
2
answers
1k
views
Eevee transparent glass on transparent background?
In Blender 2.8's Eevee renderer, I have "Transparent" checked in the film tab, and my material settings follow all listed in this video.
Yet my glass is always this white gray:
My ...
0
votes
1
answer
715
views
Changing the specular exponent of Principled BSDF with texture when exporting to Wavefront (.obj)
I'm making models in Blender in order to export them to Wavefront format. I'm using an image texture connected to the base color of a principled BSDF, and that principled BSDF is connected to the ...
0
votes
1
answer
171
views
lighted rain behind a window
i'm fighting with an effect I would like to achieve using particles & Blender (if possible Eevee, for rendering time concerns).
I want to make rain INSIDE a box, and to light that rain.
The ...
0
votes
1
answer
63
views
Why do the two identical sides of this model reflect light differently?
I've modeled a alien coin, and I added some animation to it. The result has shown me that one side (The one it flips to) reflects light in a much nicer way way than the other side (The one it starts ...
1
vote
1
answer
2k
views
Glass Slab material with green side
This is what I'm referring to. Just like Fresnel, at an angle, the green on the side gets darker.
As seen in the glass slab in this image.
0
votes
1
answer
1k
views
Rendered frame doesn't match what is shown in rendered viewport
There is 1 single frame out of a 1500 frame animation where the rendered image doesnt match whats happening in the scene. every other frame looks fine and is working as expected. As a result there is ...
4
votes
1
answer
155
views
Determining if Cycles light rays provide direct illumination or self-shadow
I am looking to render Saturn and its rings. The sun illuminates the diffuse material of the rings on their sunlit side but their backlit side needs to have an emissive shader. However the rings must ...
3
votes
4
answers
12k
views
Make an Object not reflected by a Surface?
I want to make an Object which cant be seen on Reflective Surfaces, for example: Metal. I want to make it so that if I Place the Object over a Reflective Material, it should not be seen on there.
How ...
2
votes
0
answers
798
views
Eevee avoid light reflections in glass, but only one object?
Im using an area light in Blender, and it is reflecting in the glass of a certain object. Reading other answers, I tried turning specular to zero. Problem is this means it doesn't reflect off anything ...
0
votes
2
answers
1k
views
Material is too dark in AR
I have a 3D model of a chair which I want to use for an Augmented Reality App. In Object Mode and AR Quick Look (Mac) the colours look fine. In render mode (cycles render) and when I place the object ...
0
votes
1
answer
580
views
Transparency disappearing act
Running Blender v2.79b. Created a number of meshes. Have one mesh that sits above the others, which I want to be semi-transparent; it has an alpha of 0.07. However, I cannot see all of the other ...
0
votes
1
answer
105
views
How would I create this material in Blender?
I was wondering how I would go about creating this clean, black painted metal material in Blender.
Could it be just a simple material and it's a lot of lighting it?
5
votes
2
answers
7k
views
How to create a material which lets light pass through unaffected?
Ok, so im looking to make a material which;
allows 100% of light to pass through unaffected. As if the surface was never there.
allows normal textures to be applied as usual whilst looking as it ...
4
votes
1
answer
761
views
Making realistic mold (fungus) in blender?
so i have been trying to make realistic mold in blender for quite a while, as seen in the image the approach i've taken is making 2 image planes, one with a blurred white fur like texture to simulate ...
2
votes
1
answer
331
views
Too many objects need random emission values [duplicate]
I'm new to blender, and am working on a large "cyberpunk" skyscraper that needs a ton of windows. I applied some basic materials nodes that randomized the emission values to each window as a separate ...
0
votes
1
answer
1k
views
Implementing a Night Sky with stars, the moon?
I am researching how to implement the night sky, and I have found this useful answer (Stars background in cycles) that explains how to get the background to be filled with stars (even the milky way). ...
3
votes
1
answer
2k
views
Object gets tinted by nearby Object's Color
I'm trying to texturize an exterior scene but I have a problem and I don't know why.
I have a white building and there is another object with orange color under it. I know that it is normal that the ...
2
votes
1
answer
291
views
Need help with recreating organic microscopic material in blender
So i have been trying to recreate a specific material in blender for quite a while now, but i just can' seem to get it working. the picture attached shows what i am trying to recreate, basically what ...
0
votes
2
answers
2k
views
How do I achieve an image lit by candle light?
I've put together my best candle from following a youtube video.
But at the end, they just skip the lighting and show the picture, which means I have no idea what to do next!
Here's the final image ...
5
votes
1
answer
512
views
Isolate light cast on a surface through glass
I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane.
I want to turn the plane ...
0
votes
1
answer
335
views
Make material thick around edges
I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
1
vote
0
answers
509
views
Shadows form hdri are harsh and noisy
Can anyone help me light this indoor scene? The shadows are so harsh or the noise is so much in every render. Can't get it to look good at all.
I am just using an hdri and the oversized light bulb ...
0
votes
1
answer
357
views
Why Do My Objects Render Without Materials? [Ceramic] [duplicate]
So, I'm trying to make some ceramic (copied some nodes from online) objects for a practice project, but I can't get it to show up when Rendering. I tried to simplify, just apply it to a sphere, but I ...
4
votes
1
answer
3k
views
EEVEE ignores light-emission outside of the camera frame
Screen Space Refraction = on
Motion Blur = on
Refraction = off (when I turned it on, the raytraced light dissapeared completely)
All Materials are based on Principled BDSF
All Materials are set to ...
0
votes
0
answers
114
views
Area light creates whiteness only through glass [duplicate]
So I have an animated scene where the camera goes through a window into a house. The only issue is that the ceiling of the house is white (EDIT: it's actually not the ceiling, but the area lamp that's ...
1
vote
2
answers
4k
views
Reduce reflections
I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections?
I'm using the following node setup for ...
0
votes
0
answers
70
views
Hide Light From One Material But Not From Another Material On a Single Object
I have a single object that has a logo that should be glossy and reflect light. The other material on the object is a matte finish, but still has slight glossiness to it. I would like to show off the ...
0
votes
1
answer
469
views
Exporting .blend adds an "emissive" value even without emission shader
When I export my object from Blender, it exports with an "emissive" property under materials with a value of [0.8,0.8,0.8]. I cannot for the life of me find how to set this value to 0. When I'm ...
0
votes
1
answer
315
views
Editing lighting on the sides of a cylinder
I'm creating a simple jar and lid in Cycles, but the sides of lid have this odd gradient effect I can't seem to get rid of. The highlights are only visible along the upper half of the sides. I'm not ...
0
votes
1
answer
259
views
Different view from viewport than the render
I am a beginner in a blender and this is my first model. I have a problem because the final render is not the same as rendering the viewport. I do not know if this is a problem with the rendering ...
0
votes
2
answers
132
views
Experiment with Polystyrol Balls
I'm writting my Thesis about a method for an additive manufacturing method for thinks like styrofoam aka EPS.
Now I want to simulate the light distrubution in small balls of Polystyrol hit by a ...
0
votes
1
answer
504
views
Achieving inverse shadows?
When light hits an object, it of course generally bounces away, leaving a dark area on the opposite side—a shadow.
What I would like to know is, how would I do the opposite? How would I create a ...