i'm fighting with an effect I would like to achieve using particles & Blender (if possible Eevee, for rendering time concerns).
I want to make rain INSIDE a box, and to light that rain.
The lighting is very important. You should really understand were the light source is, by watching the rain. But the light itself doesn't really show up. I did a lot of tests with particles, materials, volumetrics, etc; but can't get close to it:
I also had tests with particles emitting light, the problem being that I really need water drops to be illuminated realisticly - and to react to my light setup as I update it.
Does anyone know how to do this (and if it is doable) ? Here's my current blend file.
Thanks a lot.