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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

0 votes
0 answers
7 views

Blender FBX exports texture nodes incorrectly [duplicate]

When I export my Object as an FBX with a material using maps, the textures get jumbled in the process and connect to the wrong ports. In the image, I use a diffuse, specular and normal map for the ...
0 votes
0 answers
11 views

Texture paint is not exported in gltf model

I have a model with texture painting with it. I want to export it and i checked the texture configuration in the export. I also saved my image texture in the same file. But why when i try to import my ...
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0 answers
22 views

Faces of model in Unreal Engine the appear transparent but in Blender the face orientation is correct

This model was imported from Blender to Unreal Engine 5. In Blender the face normals are in right direction and face orientation is also correct but when imported to unreal engine the faces are ...
0 votes
1 answer
278 views

Workflow question and advice [uv-mapping, modular or singular build?]

Now that i have just recently been able to wrap my head around uv-mapping i don't see it to be sensible to build a complete structure like this one [inside & out] and then try to un-wrap it. So ...
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0 answers
8 views

Can you export shapekeys without the mesh in GLB?

I am exporting shapekeys and animation data from Blender to GLB format. However, the shapekeys are dependent on the mesh, causing the GLB file size to become too large. Is there a way to export only ...
2 votes
1 answer
12k views

Positioning multiple objects at once

I am exporting some of my meshes, how can I position them to the center of the world all withouht having to set the position one by one ? I know I can select all of them and position them by eye-...
4 votes
1 answer
4k views

Export unfinished image render

My render is "almost" complete... It took almost 5 hours to render the center object, and from now on Blender will render nothing but white pixels of the Emission background all the way to the edges....
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1 answer
757 views

When I import and edit a .fbx file and export with Blender, the file size gets bigger than it was

I have some files from Unity, they are 3.6 MB and always keep 2 MB more when exporting, I don't include anything extra. Can I save with the same file size? Or can the Unity exporter do this but ...
0 votes
1 answer
406 views

FFMPEG 10bit export - Exposure & Style

In this video : Blender VSE: Guide III (3d-viewport, hotkeys, 10 bit h.264, + more!) - YouTube I finally found a way to convert my EXR files to 10bit H264 Video. The command I use is as follows: ...
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1 answer
673 views

How do I export a .dae file from .pmx with textures baked?

I am using Blender version 2.92.0 and I’m trying to export a .pmx file to a .dae file. I’ve downloaded a file on Internet and it comes with a .pmx file and two image files both in .png format. My goal ...
0 votes
1 answer
3k views

Exported fbx and obj files getting hidden faces in substance painter

I keep getting these "missing faces" when I export from blender to substance painter. Is this caused because I exported the object in the wrong way or is this an option in substance painter that I've ...
1 vote
0 answers
5 views

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help) After export Before Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
3 votes
2 answers
1k views

Exporting bendy bones/shape key animations?

How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
1 vote
0 answers
25 views

Reducing .fbx file size with decimate [closed]

I'm trying to apply the decimate modifier to reduce the polygon count so that my .fbx file when I export is lighter. However when I apply the modifier, even though my polygon count is reduced ...
0 votes
1 answer
636 views

How to export a mesh modified with a PBR texture as OBJ, STL etc

complete Blender noob and really only looking to use Blender for a very specific application. I used a pretty simple tutorial to produce a 3D textured model. The model looks great on Blender but ...
59 votes
4 answers
81k views

How would I import/export Blender's preferences?

I constantly stay up to date with each new release of Blender, but this means my preferences are wiped clean each time. How do I export/import these preferences to avoid losing my carefully crafted ...
0 votes
1 answer
360 views

Alembic: Exporting several objects as a single object

Lets consider this example: Having a destruction simulation composed of several objects in Blender. I want to export the scene using Alembic animated format. It works correctly, it exports 1 single ...
1 vote
1 answer
2k views

Blender 2.8 Freestyle SVG exporter broken?

I'm trying to create line drawings from my model (which I have done many, MANY times before), but the new version is not working how I'm used to. Yesterday it was creating the freestyle lines in the ...
1 vote
1 answer
358 views

Bake makes animation stop

I've been working on making my model do stuff, walk, attack, salute, but to export the animation you have to bake, at least that's the only thing that worked for me with PDX, I tried exporting ...
0 votes
0 answers
8 views

FBX texture export - Weird shading [closed]

I've started to learn Blender this year, although I've made a really fast progress with modelling, I'm having a weird issue in every FBX export that I make. I don't know how to describe it clearly, so ...
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0 answers
14 views

How to maintain custom properties in different tabs after exporting from Blender to Navisworks manage [closed]

I am currently working with a Navisworks Manage 2024 model that I needed to export to .fbx so it would be possible to work with it in blender. When I make the changes in Blender and export again to ....
1 vote
2 answers
1k views

Collada Armature Export

I am having trouble with exporting a rigged model to Collada. It mostly exports correctly with exception for objects which use armature. I baked the animation for all the bones, so there are no ...
2 votes
1 answer
3k views

Issues with the shape keys after fbx export

I create characters in Character Creator 3 and then export to Blender and then export for Unity (fbx). I'm having an issue with shape keys on one of the characters I've been working on. The shape keys ...
1 vote
1 answer
2k views

How to export an animation from Blender and load it in Unity?

My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the ...
0 votes
0 answers
13 views

Index Error Concerning Bound Box When Exporting GM [closed]

As the title says, I'm getting an index (or location unknown) error when exporting a GM. I'm not very experienced with Blender, but it seems Python cannot locate the bound box and I'm uncertain how to ...
0 votes
1 answer
286 views

About obj files to export with textures

How to import a wavefront obj file with textures without having the mtl files as I have downloaded a model but it does not contains the mtl files it have only the textures and obj.
0 votes
2 answers
890 views

Animation extends beyond last keyframe

I purchased an animated model of an opening book originally designed in 3ds Max and have been working on converting it to a COLLADA file for use with Apple SceneKit. I was able to get the vendor of ...
0 votes
1 answer
22 views

How do I adjust import and export settings for wavefront .obj files in blender 4.1?

I am enjoying learning Blender, but need to import and export Wavefront .obj files. They swap the y and z axis compared to normal coordinate systems, for example if I export something from cloud ...
7 votes
1 answer
750 views

FBX Import - What do these settings mean?

When importing an FBX file, most of the settings are self-explainable, however, there are some settings that I'm curious to know the meaning/use of. These are: (1) Import User Properties (what are ...
0 votes
1 answer
516 views

Exporting FBX with texture issue

I want to export an FBX mesh with texture, following the steps below, always getting the same result: a grey mesh This is the result I would expect: Presets I used: aaaaaand... great... a grey mesh ...
1 vote
0 answers
18 views

Accuracy issue when exporting from Blender to Sketchfab [closed]

Example of model mesh in Blender viewport Example of model mesh in Sketchfab viewport I have spent several months modelling, texturing and animating a star wars model in Blender and I am having some ...
0 votes
1 answer
9 views

Why isn't my mirror modifier working when importing my fbx file into Unreal Engine?

For some reason when i'm importing my model of a knife as an fbx file into Unreal Engine it's halved. I used a mirror modifier when i modeled the knife and i made sure to both apply it and check the &...
2 votes
1 answer
1k views

exporting blender ABC to 3DsMAX with working Material ID

Well the question lives between blender and max community so I need to ask here just in case somebody also knows the answer. When exporting objects ( a cube ) with different 3 materials assigned to ...
0 votes
0 answers
23 views

Exporting hair curves and cards for UE5: Coloring fur based on image texture?

The TL;DR is that I can create texture-based color-inheriting alembics + hair cards when working with a new, clean fur curve system in the Blender > UE5 pipeline. I am unable to recreate this ...
0 votes
1 answer
436 views

Exporting GLB from Blender creates a "Separate RGB" node

I want to export a GLB from Blender to eventually upload into Unity. Unity reads the materials very differently than Blender exports it. Unity wants the textures to be packed into specific channels, ...
1 vote
1 answer
494 views

How to correctly project texture to UV map from 3D scanned object?

I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected. As you can see, in the right section I have the 3D object with its ...
0 votes
1 answer
643 views

how I can make the mesh invisible and keep the fire?

how I can make the mesh invisible and keep the fire ?
0 votes
1 answer
473 views

When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed

normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...
0 votes
3 answers
808 views

Twisted bones in Unity but not in Blender

We have mocap animations and when adding those animations to characters in Unity their lower bodies get twisted like that. But when I import those animations to Blender to inspect they don't have such ...
0 votes
1 answer
296 views

How to export motioned tracked mesh and background video in mp4?

I followed a tutorial (https://www.youtube.com/watch?v=6Vm9Jx1pWv8) to mesh on a picture of mine onto a video however the final part about exporting it does not work. Setting up the compositing as he ...
0 votes
2 answers
951 views

How do you get a low poly exterior from a high poly model?

I imported an obj model of a truck made by someone else in a different 3D program but it is outrageously huge; it exceeds 2 GB and none of the vertices are connected together so I can't use the 'L' ...
0 votes
1 answer
1k views

Particles do not appear in object mode but do appear in vertex paint and weight paint modes. Also not possible to render

I create a model of a coffee tree using Mtree Mesh addon and I´m trying to add some particles attached to some areas of the branches (as fruits). I use weight paint to do that and works well in ...
0 votes
2 answers
585 views

Imprecise FBX Animation

I've made an animation for my unity game. The problem is that every-time I export it the exported animation is imprecise at the feet of my character. I already tried to set the "Simplify" in ...
0 votes
0 answers
19 views

Exported FBX Animations Become Distorted on Reimport

I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
0 votes
0 answers
82 views

Blender's 'Shade Smooth" setting breaks Unity FBX import

I have a model created in Blender that, when imported into Unity, produces the error "ImportFBX Errors: The mesh Base has invalid normals. Try cleaning and triangulating Base in your 3D modeller ...
0 votes
0 answers
21 views

mdd file does not work geometry node in simulation node

YouTube reference for this technology https://www.youtube.com/watch?v=TGDlSl7QGTM&t=491s This flow involves rewriting the fluid mesh created with the simulation node of the geometry node into an ...
1 vote
0 answers
1k views

How do I use the Freestyle SVG Exporter to reproduce the examples in the documentation?

If I understand correctly from the severely short documentation page, the Freestyle SVG exporter can export a model to a SVG file using different styles: -a series of volumetric lines, as seen here: -...
0 votes
1 answer
1k views

Single image texture paint doesn't export with texture

I'm trying to export my model with the texture I made in texture paint, but the exported models are always untextured. I don't think I've applied the texture properly, I'm still new to all of this. ...
0 votes
1 answer
260 views

Unable to export as .glTF, "mesh does not have morph targets"

I've been struggling with exporting this project as a .glTF for a few weeks now. My goal is to have a .glTF that plays the animation of the character grinding on the rails. I selected only what I ...
1 vote
2 answers
1k views

How to export to gltf with z up?

I have the following model: In this configuration the model is positioned so that z is up. I want this, z up is the convention I use everywhere. I try to export to gltf disabling the y up option: ...

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