Questions tagged [export]
Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.
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Blender's 'Shade Smooth" setting breaks Unity FBX import
I have a model created in Blender that, when imported into Unity, produces the error
"ImportFBX Errors:
The mesh Base has invalid normals. Try cleaning and triangulating Base in your 3D modeller ...
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Single image texture paint doesn't export with texture
I'm trying to export my model with the texture I made in texture paint, but the exported models are always untextured. I don't think I've applied the texture properly, I'm still new to all of this. ...
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Unable to export as .glTF, "mesh does not have morph targets"
I've been struggling with exporting this project as a .glTF for a few weeks now.
My goal is to have a .glTF that plays the animation of the character grinding on the rails.
I selected only what I ...
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How to export to gltf with z up?
I have the following model:
In this configuration the model is positioned so that z is up. I want this, z up is the convention I use everywhere.
I try to export to gltf disabling the y up option:
...
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How to Import Blender 3D Models into Webots
I am having trouble importing a Blender 3D Model into Webots. Currently, I am using Blender 2.79 and the most updated version of Webots. I am attempting to import the default cube model, but I am ...
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How do I stop mmd tools from merging objects upon export?
I have a FNaF OC that I am trying to get to mmd. I have everything rigged properly (For blender, I guess), and everything moves as it should while still in blender. When I import the exported PMX back ...
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Strange backface faces rendering with gltf export [closed]
Using default options for a gltf export of a 3D model (exported from a Unity project), i have strange rendering in web 3D engines, Playcanvas and Babylonjs.
Activating or not "Backface culling&...
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Blender 2.8 3D viewer export with texture
When I export .fbx files and view them in the Windows 10 3d Viewer, they dont have the textures on them. How can I preview my .fbx files with textures in the Windows 10 3d Viewer?
My .fbx files work ...
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Object created from Sapling addon not exported properly to FBX
I just made a tree in blender, with the sapling add-on, for my unreal engine 4 game. I exported the mesh and i imported to the unreal engine 4.. there are no textures imported and it looks something ...
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export stl file doesn't show image plane shrinkwrap [duplicate]
I'm new to blender. I wanted to put different pictures on my object. So what I did was import image as plane. Then shrinkwrap it to 1 surface of the square.
Then I export it as an stl file. The ...
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Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
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Export object (obj, gltf, fbx,...) not saving textures
I have a problem that I have been unable to solve for several days. When I export an object retrieved via game assets, the images disappear, whereas if I perform the same action with a simple cube, it ...
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How to export very high poly mesh?
So, basically, I sculpted a 23 million poly mesh inside Blender. Everything went smoothly, but now I need to bake normals and displacement maps. I can't do it inside blender, every time I press Bake, ...
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Q:Multiple root bones after exporting to UE4
I have seen similar questions before but couldn't find an answer. When I try to import my animated mesh to UE4 it gives an error saying there are multiple roots in the armature. I did export other ...
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Exported model act like it isnt unwrapped in game engine [closed]
I was trying to make a simple barrel. When i import it to unity and add the material it looks like it doesnt uv unwrapped at all i remodeled it and it works i dont know why. I tried dissolving ...