All Questions
198
questions
1
vote
0
answers
18
views
Accuracy issue when exporting from Blender to Sketchfab [closed]
Example of model mesh in Blender viewport
Example of model mesh in Sketchfab viewport
I have spent several months modelling, texturing and animating a star wars model in Blender and I am having some ...
0
votes
0
answers
31
views
Same mesh/submesh has many more vertices after export and reimport to Blender
How is it possible that the same submesh after exporting to .glb(gLTF 2.0) and re-importing into Blender has MANY more vertices e.g. before export was 55068 vertices and after export and re-import ...
0
votes
1
answer
16
views
A mesh i export get other colours
When I export a mesh and open the mesh in another software, it has other colours then in render. Parts of the mesh have moved.
My render settings is workbench and attribute. I export the mesh to a FBX ...
0
votes
0
answers
25
views
Multiple Textures House Model Export as FBX to Roblox doesn't work
Basically, I am trying to export my house model has multipules texture as a single mesh into roblox.
when I export model as fbx without joining parts into single model its looks ok.
but if I join all ...
0
votes
1
answer
47
views
Merge rectangular cubes without additional edges
I wanted to create a model in blender and export it into unreal to do something.
I first wanted to create windows on a wall with boolean generators. But it has some weird effects after being exported ...
1
vote
1
answer
22
views
How can I move this soft body and empty to another project after baking?
Hello, I'm attempting to add this baked simulation to a moving car in another scene. I have it moving exactly how I want it to and now I'm just looking to parent to an object so I can move it to ...
0
votes
0
answers
37
views
Distortion Issues When Exporting Cat Rigify Animation
I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
1
vote
1
answer
34
views
Two objects fly away whenever exported as .fbx
Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
0
votes
0
answers
111
views
How to export hair particles to FBX, OBJ, GLB formats?
I have a seal and applied some hair particles on it, but when I export the model the hair particles does not appear with it. I tried converting the hair particles into mesh but still does not work.
I ...
0
votes
1
answer
49
views
Daz character import - sharp bones/mesh
Could anybody provide a solution to this please
I've imported a Daz Genesis8 female into blender using the official bridge - which I do like. When moved into a certain pose position, i.e bend at ...
1
vote
1
answer
85
views
Mesh lines in the shape of a circle do not render in my model
I have a 'Solar System' model for my website, I have already placed the spheres that represent the sun and the planets, and I have also added unfilled circles that represent the orbits, I have created ...
0
votes
0
answers
53
views
When I export my model as stl file, a small part of it becomes distorted, what do i do?
When I export my model as an STL file, a small part of it becomes distorted but when I export it as OBJ it is fine. I don't know what is going wrong. I opened the STL in meshlab the problem was still ...
0
votes
0
answers
23
views
Export Geometry Node Raycast Data to Text [duplicate]
I'm trying to export the XYZ values from Raycast Geometry Nodes to a txt or csv. The output socket Hit Position, I know is a vector, but I can't access the coordinates of every hit position. How do I ...
0
votes
0
answers
795
views
Blender > Unity - How do I set a Mesh's Root Bone?
When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field.
Why is that bad? Whatever you assign ...
0
votes
0
answers
70
views
I'm exporting my character but the mesh keeps getting lost in export as an .fbx file why is this happening?
I Really cant imagine why the mesh wont appear when I try importing the FBX into Ue5 let alone see it in 3D viewer. I checked to each pieces data properties and they all should be visible when ...