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1 vote
0 answers
18 views

Accuracy issue when exporting from Blender to Sketchfab [closed]

Example of model mesh in Blender viewport Example of model mesh in Sketchfab viewport I have spent several months modelling, texturing and animating a star wars model in Blender and I am having some ...
Dan Smithson's user avatar
0 votes
0 answers
31 views

Same mesh/submesh has many more vertices after export and reimport to Blender

How is it possible that the same submesh after exporting to .glb(gLTF 2.0) and re-importing into Blender has MANY more vertices e.g. before export was 55068 vertices and after export and re-import ...
Amakesh's user avatar
0 votes
1 answer
16 views

A mesh i export get other colours

When I export a mesh and open the mesh in another software, it has other colours then in render. Parts of the mesh have moved. My render settings is workbench and attribute. I export the mesh to a FBX ...
Rebourne Ohc's user avatar
0 votes
0 answers
25 views

Multiple Textures House Model Export as FBX to Roblox doesn't work

Basically, I am trying to export my house model has multipules texture as a single mesh into roblox. when I export model as fbx without joining parts into single model its looks ok. but if I join all ...
Kashif Jameel's user avatar
0 votes
1 answer
47 views

Merge rectangular cubes without additional edges

I wanted to create a model in blender and export it into unreal to do something. I first wanted to create windows on a wall with boolean generators. But it has some weird effects after being exported ...
CryForGG's user avatar
1 vote
1 answer
22 views

How can I move this soft body and empty to another project after baking?

Hello, I'm attempting to add this baked simulation to a moving car in another scene. I have it moving exactly how I want it to and now I'm just looking to parent to an object so I can move it to ...
Aaron Johnson's user avatar
0 votes
0 answers
37 views

Distortion Issues When Exporting Cat Rigify Animation

I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
hbarone's user avatar
1 vote
1 answer
34 views

Two objects fly away whenever exported as .fbx

Hello! I have an issue where the two highlighted meshes don't retain their position when exported as .fbx. I have tried applying transformation, rotation, and scale as suggested in another question, ...
ChocolateResolve's user avatar
0 votes
0 answers
111 views

How to export hair particles to FBX, OBJ, GLB formats?

I have a seal and applied some hair particles on it, but when I export the model the hair particles does not appear with it. I tried converting the hair particles into mesh but still does not work. I ...
Y Awwad's user avatar
0 votes
1 answer
49 views

Daz character import - sharp bones/mesh

Could anybody provide a solution to this please I've imported a Daz Genesis8 female into blender using the official bridge - which I do like. When moved into a certain pose position, i.e bend at ...
trebor88's user avatar
1 vote
1 answer
85 views

Mesh lines in the shape of a circle do not render in my model

I have a 'Solar System' model for my website, I have already placed the spheres that represent the sun and the planets, and I have also added unfilled circles that represent the orbits, I have created ...
infinit3Loop__'s user avatar
0 votes
0 answers
53 views

When I export my model as stl file, a small part of it becomes distorted, what do i do?

When I export my model as an STL file, a small part of it becomes distorted but when I export it as OBJ it is fine. I don't know what is going wrong. I opened the STL in meshlab the problem was still ...
Zainab Ejaz's user avatar
0 votes
0 answers
23 views

Export Geometry Node Raycast Data to Text [duplicate]

I'm trying to export the XYZ values from Raycast Geometry Nodes to a txt or csv. The output socket Hit Position, I know is a vector, but I can't access the coordinates of every hit position. How do I ...
leocfranz's user avatar
0 votes
0 answers
795 views

Blender > Unity - How do I set a Mesh's Root Bone?

When I export my skinned character from Blender to Unity all skinned meshes of that character have the wrong transform assigned in their Root Bone transform field. Why is that bad? Whatever you assign ...
Ninkognito's user avatar
0 votes
0 answers
70 views

I'm exporting my character but the mesh keeps getting lost in export as an .fbx file why is this happening?

I Really cant imagine why the mesh wont appear when I try importing the FBX into Ue5 let alone see it in 3D viewer. I checked to each pieces data properties and they all should be visible when ...
Mohamed Bangura's user avatar

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