Skip to main content

All Questions

Tagged with
1 vote
0 answers
20 views

Reducing .fbx file size with decimate [closed]

I'm trying to apply the decimate modifier to reduce the polygon count so that my .fbx file when I export is lighter. However when I apply the modifier, even though my polygon count is reduced ...
Mendel Lopes Kczam's user avatar
0 votes
1 answer
86 views

Baking animations with modifiers to export to unity

Description: I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
jimxcds's user avatar
0 votes
1 answer
83 views

Blender 4.1 USD export not applying modifiers

Very pumped about the USD armature and shape key export features added in 4.1. But when I tried it out just now, many of my modifiers are not being applied on export like they used to. So far I've ...
gandrewb's user avatar
0 votes
0 answers
25 views

How can I export a file to FBX or gITF format with MeshSequenceCache animation from Marvelous Designer?

I created a cloth simulation animation using Marvelous designer, then I imported this file as Alembic format into Blender. Everything works great in Blender I can view the animation no problem. Now, I ...
Luke Chen's user avatar
0 votes
0 answers
74 views

How to export Hair in Blender 4.0 with the new hair asset library, not the old particle system?

How would one go about exporting from Blender into iClone or Unreal with Blender's new hair asset system - not the particle system? Which file type would be best (FBX, Albemic, etc.)? Recommendations ...
AAnimated's user avatar
0 votes
0 answers
207 views

Trouble Exporting Mesh with Decimate Modifier (keep UVs) to GLTF in Blender

I am experiencing an issue with exporting a mesh to GLB format in Blender 4.0.1. The mesh has a Decimate: planar modifier applied with different Delimit options (position, normal, etc...), and it ...
Raym's user avatar
  • 1
1 vote
1 answer
26 views

Cropping frames Bottle under water with Shrinkwrap

I've created floating bottle under water and I've used a Shrinkwrap modifier for it. Bottle need to move with waves but it move kind strange. It looks like frame are cropping but I guess I have some ...
Mateusz Marcinkowski's user avatar
0 votes
0 answers
92 views

Want a way to export blender animation which uses deform modifiers and drivers

I've created a page flipping animation in blender using some simple key frames to rotate the plane 180 degrees and some modifiers with drivers so the movement is not entirely rigid. Two deform ...
Julius S's user avatar
0 votes
1 answer
74 views

Exporting a tank track belt as an .stl for 3D printing

I'm trying to make a 3D printable tank model, and have made a set of tracks for it using this tutorial. Unfortunately I can't seem to work out how to export the track links as an .stl so I can easily ...
Greycap's user avatar
0 votes
1 answer
26 views

I'm very new to Blender and have just finished modeling something that contains a lot of holes. But when render or export it, the holes aren't there

So this is my model in the preview. As you can see, many holes cut into the shape using a Boolean modifier. (Actually very happy with how it turned out). But when I render or export it as a .STL file, ...
molewart's user avatar
0 votes
1 answer
164 views

Applying modifiers of MPFB model before exporting to gltf

I have a model created with MPFB (free and open source human character generator for blender). When I tried to apply modifiers I got an error: Modifier cannot be applied to a mesh with shape key. Then ...
John_360_123's user avatar
0 votes
0 answers
356 views

Having no idea of exporting a glb/gltf file with texture and animation properly

I am a newbie of Blender and kind of stuck in exporting a glb/ gltf file. I made an ocean simulation and tried to export it, but I don't know how to export a water texture, and the waterwaves ...
Hailing Liu's user avatar
0 votes
0 answers
79 views

Triangulate modifier setting matching triangulation pattern in fbx and glTF exports

Is there a way I can ensure that a model's triangulation pattern on a modifier will be the same as exporting it as a glTF(always triangulated) or fbx with the triangulate faces option? I am not sure ...
Zak Nelson's user avatar
0 votes
1 answer
44 views

Changes in object-mode are not carried over to the slicer

I thought I solved my problem by adding Triangulate modifier. It only worked on one object. I have made a round base plate using a cylinder. I have pushed a smaller cylinder through and created a hole ...
Steen Madsen's user avatar
0 votes
1 answer
220 views

How to export cube animated with boonlean modifier to .glft?

blender 3.4.1 Is it possible to export this animated cube? I used the Boolean Modifier for the animation. The target format is .glb It looks simple but I have tried different variations of these ...
henry bolecki's user avatar

15 30 50 per page
1
2 3 4 5