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0 answers
104 views

How do I export multiple objects with animations in one FBX?

The following problem: I have made a granule simulation and then converted the simulation to keyframes. So now each granule piece has its own animation. Now I want to export all granule pieces ...
David Langhammer's user avatar
0 votes
0 answers
31 views

Bat is off of the batsman when exported to GLB

I did an animation of a batsman, after I export into GLB Format, here the bat is off of the batsman. I tried child of parenting and also created a handle and parented the bat to the bone and again ...
Gokul S's user avatar
0 votes
0 answers
59 views

Baking Constraint

I have obtained a baked animation project, but I would like to add more animations to it. May I cancel the baking for this project? Do I only need to clear all keyframes after the first frame to undo ...
Phantom54's user avatar
0 votes
0 answers
1k views

Shape keys aren't properly exported to Unreal Engine 5

I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets). This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
Victor Lu's user avatar
0 votes
0 answers
10 views

export selected frames of an animation to unity

I made a sequence of several animations all in one line: how to export them one by one without character and attach each of them to the character in Unity?
Matt's user avatar
  • 11
0 votes
0 answers
104 views

(SMD model) How to prevent stretchy textures when model is animated?

What I am trying to do: Import a model from blender into Garry's Mod (a video game). I applied a basic skeleton with the proper format needed to port a model into the game: When I fixed the model to ...
Shaneless's user avatar
0 votes
0 answers
34 views

FBX export from blender deforms the object

I have a rigged and animated model and I want to export it from Blender to use it in c4d, but it doesn’t work. I tried to bake the animation but no results. Maybe I’m doing it wrong. I don’t use ...
Ali Mohamadpour's user avatar
2 votes
1 answer
737 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
0 votes
1 answer
39 views

Plant animation export but leaves don't follow stem

I'm trying to make an animation of a growing plant, so I followed this YouTube Tutorial. Everything works fine except for the export. I tried to export the entire model with animation to .fbx format ...
Tanya's user avatar
  • 3
0 votes
0 answers
45 views

How to properly export fbx. file with animations to Unity

I developed a model for a boss in my group project. The main body has its own armature, with two robotic tentacle arms paired to its shoulder bones. Along with these tentacles are two IK targets. ...
Tuki Rivera's user avatar
0 votes
1 answer
90 views

Apply the same animation to a group of objects

I am new to blender and am using it to create turntable animations of 3D objects. I have a lot of objects and using the same animation for all objects one by one manually is very time consuming and ...
Hmrishav Bandyopadhyay's user avatar
1 vote
1 answer
175 views

How to erase blender gltf object animations

I'm creating object animations in Blender and exporting the objects as gltf models before importing them with @react-three/drei to my development react project. There is however a big deviation ...
kib's user avatar
  • 11
-1 votes
1 answer
190 views

FBX export modifies IK bones

I have made a model with armature and animated 2 actions, idle and walking, but when I export to fbx the walking animation gets weird bellow are the original blend file and the same model after ...
Barreto's user avatar
  • 67
0 votes
0 answers
57 views

How can I have all my animations attached to the same object/mesh in unity?

I am following this tutorial on gun animations Blender FPS Rigging & Animation Tutorial and in the video for exporting the animations, he demonstrates exporting the mesh with only the animation, ...
Leanne's user avatar
  • 1
0 votes
0 answers
35 views

Blender added extra bones on the final tip of each original bone

As per subject, tried to export an fbx (just the mesh and rig: I avoided to extract animation for now) but, on reimporting it into Blender, I see it haves an extra bone to each final tip, and the root ...
Matt's user avatar
  • 11

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