Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
1,083
questions with no upvoted or accepted answers
4
votes
0
answers
228
views
How do you lock a bone in 3D space during animation?
I am trying to animate things like a boy jumping up to monkey bars, grabbing them, then swinging around. I've been able to rig an armature with IK, no problem. I figure I can cheat by coordinating ...
4
votes
1
answer
293
views
What does the use_local_location mean for bones
To test this, I run a test to show the difference of use local location or not.
C.object.data.bones['upperArm.R'].use_local_location = False
C.object.data.bones['upperArm.R']....
4
votes
0
answers
272
views
Blender bone.matrix API changes from v249 to v277
I've been using an old script for a long time to import a custom format which contains a 4x4 matrix for the bone transform (inverted) and 4x3 for the bone animation (3x3 rotation matrix + 1 location ...
4
votes
1
answer
1k
views
Is there a way to only store keyframes of only selected bones in poseLib?
What bones does "Add New Pose" operator store in Pose Library ?
I am animating with "Blenrig" Character Vincent and it has lots and lots of bones. When I try to store poses it creates keyframes for ...
4
votes
1
answer
636
views
How to achieve accurate rotation of fingers at the point they meet the palm?
I have problems with fingers in general but this is the hardest part for me.
It looks ok at this point:
But if I rotate at the base of the finger, problems start:
This is because the rotation ...
4
votes
1
answer
786
views
Can't flip pose properly blender
Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
3
votes
1
answer
134
views
Is there a way to lock a bone layer?
I know bones can be arranged by layers in the armature properties. Is it possible to somehow "lock" a layer so that all bones in that layer cannot be selected?
3
votes
0
answers
356
views
How to make one bone "push" another?
I'm very new to Blender and try to learn to make some stuff.
This is what I have as an in-progress "proof of concept":
Three cylinders(top, middle, bottom) linked to three bones. All bones ...
3
votes
0
answers
147
views
how to animate complex origami folds in 2.8?
I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for.
I have tried using shape keys to animate complex folds in a plane, such ...
3
votes
0
answers
1k
views
Modify bone roll without breaking existing animations
Is there a way to edit bone roll on an armature with existing animations, such that the animation data is automatically recalculated for the new bone roll? I.E. the keyframes/fcurves are updated so ...
3
votes
2
answers
652
views
How can I fix the rotation for this hand?
I'm making the rigging for a hand, but for some reason after I do the Ctrl+N, choose the Global +X. Not all of my bones stay on the same orientation, how can I fix this?
I want all of the Z axis to ...
3
votes
0
answers
540
views
Recalculate bone roll without ruining the animation
I have (what I hope) is a simple question. A while ago I rigged a character up with an armature, and since then I've made quite a few animations for it. Since beginning my project, I learned about ...
3
votes
2
answers
1k
views
Exporting bendy bones/shape key animations?
How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
3
votes
0
answers
335
views
Why are my custom wire bone shapes' lines thicker when in Pose Mode?
The wire bones on the right are thicker than they should be. In my other blend files the custom wire bones are like the left picture when in pose mode. I have tried almost every setting that I can ...
3
votes
0
answers
247
views
Is there a way to make an attribute unkeyable?
Can i make an attribute of a bone not keyable?, it makes me nuts that blender keyframes attributes that are supposed to be locked and makes my graph editor have way more curves than what i should be ...
3
votes
0
answers
2k
views
How to Move Bone Joints in Pose Mode like in Edit Mode? (without scaling)
I wonder how to move bones in pose mode like as you would grab the tips in edit mode and move them but without scaling the bone.
Tried to set this up with damped track or ik rig. At both the target ...
3
votes
0
answers
1k
views
poseBone location and rotation from poseBone matrix
i have a skeleton and computed global(armature space) matrix of each bone for posing.
to get relative rotation and location(for keyframes) i am doing this:
...
3
votes
2
answers
7k
views
Snapping Bones to Bones (In Other Armature)
I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
2
votes
1
answer
79
views
How can I adjust bone settings in a generated Rigify rig?
For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
2
votes
1
answer
69
views
IK not tracking to target
I've been making an IK mechanical arm/connector for a project of mine, and I cannot get the bones to properly track to the target. Most of the bones have rotation constraints in the IK menu, but even ...
2
votes
0
answers
44
views
How do i turn my character into a ragdoll during an animation
Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
2
votes
0
answers
26
views
Rigify prefix issue
When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-".
The model already has weights ...
2
votes
0
answers
42
views
can a single armature control multiple non-concentric meshes?
My issue is like this: I have 2 simple ropes that are parallel to each other with an offset. I would like a single armature to control the ropes shapes such that the shapes are identical.
I have tried ...
2
votes
0
answers
105
views
Copy Rotation to Only Z Axis Not Working as Expected
I'm trying to get the selected ring in this picture to only rotate on its Z axis whilst tracking the lower mounting to the leg.
What should happen is that the ring rotates so that the hydraulic, which ...
2
votes
0
answers
45
views
I believe I set up my rig correctly, but it still deforms after parenting with automatic weights?
I cant figure out why my model is still deforming when I parent with automatic weights. All the transform are zeroed out. I applied the rest pose after I was done setting up the bones. Maybe the tail ...
2
votes
1
answer
5k
views
How can I move bone and mesh together?
Is there a way to move both the bones and mesh at the same time? And can I select only a certain number of vertices and bones? For example, I want to move them up slightly to match a real human male ...
2
votes
0
answers
27
views
what is this bone for?
Some pre-made rigs (in this case from make human) split tibia (main bone in lower-leg) into two. Beyond animating a fracture (which doesn't seem like a very common use-case) I struggle to find uses ...
2
votes
0
answers
87
views
My mechanical rig bones in the eye aren't lining up with my meta-rig, how do I fix this?
I'm trying to rig my eyes, and make them follow the target that rigify automatically puts there, by parenting the eye ball to a mechanical bone. I made sure to place the bone in the correct place in ...
2
votes
0
answers
181
views
Armature with multiple root pivots
I am currently trying to rig a skateboard as realistically as possible. I want to be able to move and rotate everything with the Root bone (the object / "skateboard" in the picture is ...
2
votes
0
answers
223
views
Mirrored bones move the other side of the armature aswell
I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here.
This is what I'm dealing with
When I move a bone on one side, the other side moves with it, basically ...