Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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how to separate mesh with armature
I'm trying to separate a mesh with armature animation into two by selecting vertices and press P in edit mode. But the separate mesh is all messed up and does not animate accordingly.
Is there any ...
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Creating a generic IK/FK snap script
I've tried deconstructing the Rigify addon to isolate the script part that handles IK/FK snapping, but so far I've had no luck. Rigify is a very nice tool, but I'd like to get the snap functionality ...
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Controlling robot servo arm (in real-time) via 3d model in blender
I am trying to create and control a robot arm (made of servos) via it's 3D model.
I am big fan of Justin Dailey's work -- he was one of the first few people to accomplish this but his 7 year old ...
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How to make backpack parented to bone to be detachable with good weight paint for straps?
I have one backpack object paranted to armature like this (it needs to be detachable to be able to fall down, etc) with Child Of constraint to follow the chest bone of the character:
But that creates ...
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For VRChat specifically. I have the head from one model and the body from another. Character is floating in unity when scene is played
I used the body from one model and the head from another. I manually placed them together as well as I could and it looks fine. I kept the bones for the respective models, deleted the ones I didn't ...
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Armature: automatic weights not working correctly
I've rigged a few models and automatic weights always worked pretty good, compared to what's happening to me now. Vertices assignment is all over the place and I don't know why. This happened only on ...
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How to move root bone non-independently of others
Here is my model right now; there is a root bone at the center and 4 'arms' spanning a circular mesh:
When I use the G hotkey (in pose mode) and move it up the Z axis, all of the bones move equally ...
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Can't get armatures to work with loop cuts on mesh
I want to make the armatures on my mesh to bend the arms at their loop cuts, but when I do, even though the bone joints are in exact same place as the loop cuts, it moves the arms as so:
Here's the ...
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Copy rotation From child to parent without IK
I made a constraint on the shoulder bone of my character so that when the forearm bone moves, the shoulder follows the rotation with 50% influence. But it causes a dependency cycle and the movement ...
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Mesh distorted when armature bone rotates
My character's arm starts to get suck when rotated on x axis. I tried weight paint and it does not seem to help much I'm really new to Blender and 3D animation and any critique is appreciated.
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Armature transform matrix
I have a question about how to place bones in a right position.
Let's say I have 3 bones root, mid, and last. And root is a parent of mid, mid is a parent of last, and last is the very end.
As I know ...
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Unable to export animated model in MD5 format
I am trying to export this animated model(It has 6 planes which fold to become a cube). I am getting the error on "Plane.004" saying ...
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Copy keyframe from action to another while changing bones
I just started using python with Blender, and I'm trying to do something specific.
I have a skeleton with a few bones (Say bone1, bone2, bone3) and an action with a few keyframes (kf1, kf2, kf3).
...
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Armature Root Bone in FBX Export
I've seen several posts on this topic, but I fear they are old and forgotten, so I decided to post a new one.
I've been working around the armature being exported as the exterior-most bone in FBX ...
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Limit Rotation for bones
I am trying to learn the proper way to use limit rotations for bones in my character. I have a good mesh and I have the bones inside but I cant seem to get the limits right. Please help me