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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

1,083 questions with no upvoted or accepted answers
2 votes
0 answers
304 views

How can I solve this skinning wrong in blender but good in FBX and unity?

Hi, I spent my day try to resolve this twisting skinning issue but didn't solve it. My tail bones are not twisting as you can see, the Z axe is always up. The deform bones have copy transform ...
Xuãnlan's user avatar
2 votes
0 answers
393 views

How to import bone locations form a text file?

I've used a script to extract my bones location to a text file and I was wondering if I could use this text file to import the locations to a new project in blender using another script. Keep in mind ...
Mani Tabibzadeh's user avatar
2 votes
0 answers
503 views

Copy animation data from one armature to another with Python

I've been trying to write a script to copy animation data from an armature to another one, unfortunatly without success so far. My situation is that i have : A mesh with it's armature that doesn't ...
Manu's user avatar
  • 121
2 votes
0 answers
1k views

How to use "Context Override" on the "Disable and Keep Transform" operator?

I am trying to make a simple panel with buttons for snapping bones between IK and FK configurations, and I need to change attributes of bone constraints with python scripting. I can quite easily ...
CPCN's user avatar
  • 21
2 votes
1 answer
109 views

Parent with Automatic Weights fails, how to detect which bone?

failed to find solution for one or more bones Is there a way to find which bones are failing so I can hone in on the problem quickly?
IndividualGames's user avatar
2 votes
0 answers
71 views

Blender 2.8 pose mode bones global rotation?

How to change the global rotation of a bone in pose mode so it is always aligned with the y-axis? Example: I want the bone that controls my character's face to always face forward. Send help!
ASimplyNon's user avatar
2 votes
0 answers
300 views

How to rename bones without renaming vertex groups?

I'm making a model which is covered with panels that each can move individually, and some of these panels need to rotate, but not all, so some of them need a rotation controller bone at the end. I'm ...
Casaria's user avatar
  • 21
2 votes
0 answers
97 views

Facial motion capture - animate armatures

I've been doing a little motion capture of my face using the technique outlined in this tutorial https://youtube.com/watch?v=uNK8S19OSmA It's worked pretty well and the mesh of the face is moving in ...
Tadhg Ó Cuirrín's user avatar
2 votes
0 answers
564 views

How to change position of rigged bones using python in pose mode?

I am new to Blender and I have been trying to execute this following code which is supposed to change the position of currently selected Pose bone (rigged) in pose mode : ...
noobron's user avatar
  • 21
2 votes
0 answers
675 views

Rigid body objects interact with armature bone?

Is it possible in Blender to create an object (human + armature), rig it and make it to interact with other rigid body objects? Will this possible in the next blender updates?
diniulian's user avatar
  • 932
2 votes
1 answer
151 views

Rigging 2D elephant trunk corrupts the mesh

I’m struggling hard with a rig for an elephant trunk. I want the trunk to rise up in the air and trumpet. I tried to increase and decrease the vertices, I’ve tried bendy bones and assigning the bones ...
Svante Karlsson's user avatar
2 votes
0 answers
556 views

Transfer animation between two armatures that have the same structure and naming conventions but differing rest poses?

I have a skinned armature in a T-pose as its rest pose that is not animated and a second separate armature that has an animation I would like to transfer to the first skinned mesh. The only problem is ...
JakoNintenCraft's user avatar
2 votes
0 answers
55 views

Motion capture movement from 3d model animation

I have a set of animations of a model with a complex rig that I would like to copy to another model that is unrigged.The original model has more than 250 bones in total and it would take a really long ...
muhaha a's user avatar
2 votes
0 answers
2k views

Merge two armatures into one

I want to merge two similar armatures, that have same named bones in them And when I merge armatures with Ctrl+J, bones don't merge, the same named bones were like that: "head" and "head.001", "head....
ShR's user avatar
  • 21
2 votes
0 answers
321 views

Spline IK modifie by a Curve modifier with involuntary rotation

I'm new with Blender and I love it :) But I have some problems with « SplineIK » and « Curve modifier ». I need to animate many fish swimming in a circle and import it in Unity 3D. So I want an ...
paultre's user avatar
  • 21

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