Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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How to Move Bone Joints in Pose Mode like in Edit Mode? (without scaling)
I wonder how to move bones in pose mode like as you would grab the tips in edit mode and move them but without scaling the bone.
Tried to set this up with damped track or ik rig. At both the target ...
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poseBone location and rotation from poseBone matrix
i have a skeleton and computed global(armature space) matrix of each bone for posing.
to get relative rotation and location(for keyframes) i am doing this:
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Snapping Bones to Bones (In Other Armature)
I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
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How can I adjust bone settings in a generated Rigify rig?
For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
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IK not tracking to target
I've been making an IK mechanical arm/connector for a project of mine, and I cannot get the bones to properly track to the target. Most of the bones have rotation constraints in the IK menu, but even ...
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How do i turn my character into a ragdoll during an animation
Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
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Rigify prefix issue
When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-".
The model already has weights ...
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can a single armature control multiple non-concentric meshes?
My issue is like this: I have 2 simple ropes that are parallel to each other with an offset. I would like a single armature to control the ropes shapes such that the shapes are identical.
I have tried ...
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Copy Rotation to Only Z Axis Not Working as Expected
I'm trying to get the selected ring in this picture to only rotate on its Z axis whilst tracking the lower mounting to the leg.
What should happen is that the ring rotates so that the hydraulic, which ...
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I believe I set up my rig correctly, but it still deforms after parenting with automatic weights?
I cant figure out why my model is still deforming when I parent with automatic weights. All the transform are zeroed out. I applied the rest pose after I was done setting up the bones. Maybe the tail ...
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How can I move bone and mesh together?
Is there a way to move both the bones and mesh at the same time? And can I select only a certain number of vertices and bones? For example, I want to move them up slightly to match a real human male ...
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what is this bone for?
Some pre-made rigs (in this case from make human) split tibia (main bone in lower-leg) into two. Beyond animating a fracture (which doesn't seem like a very common use-case) I struggle to find uses ...
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My mechanical rig bones in the eye aren't lining up with my meta-rig, how do I fix this?
I'm trying to rig my eyes, and make them follow the target that rigify automatically puts there, by parenting the eye ball to a mechanical bone. I made sure to place the bone in the correct place in ...
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Armature with multiple root pivots
I am currently trying to rig a skateboard as realistically as possible. I want to be able to move and rotate everything with the Root bone (the object / "skateboard" in the picture is ...
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Mirrored bones move the other side of the armature aswell
I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here.
This is what I'm dealing with
When I move a bone on one side, the other side moves with it, basically ...