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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

1,083 questions with no upvoted or accepted answers
3 votes
0 answers
2k views

How to Move Bone Joints in Pose Mode like in Edit Mode? (without scaling)

I wonder how to move bones in pose mode like as you would grab the tips in edit mode and move them but without scaling the bone. Tried to set this up with damped track or ik rig. At both the target ...
Jonathan's user avatar
  • 652
3 votes
0 answers
1k views

poseBone location and rotation from poseBone matrix

i have a skeleton and computed global(armature space) matrix of each bone for posing. to get relative rotation and location(for keyframes) i am doing this: ...
befzz's user avatar
  • 151
3 votes
2 answers
7k views

Snapping Bones to Bones (In Other Armature)

I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
GoodNight's user avatar
  • 245
2 votes
1 answer
79 views

How can I adjust bone settings in a generated Rigify rig?

For some reason, Rigify in Blender version 4.1 generates different settings for the same bones in two rigs. Specifically, I'm referring to this bone (selected in the screenshot) that controls the ...
Crantisz's user avatar
  • 36.1k
2 votes
1 answer
69 views

IK not tracking to target

I've been making an IK mechanical arm/connector for a project of mine, and I cannot get the bones to properly track to the target. Most of the bones have rotation constraints in the IK menu, but even ...
l_yr3b1rd's user avatar
2 votes
0 answers
44 views

How do i turn my character into a ragdoll during an animation

Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
SleepyCat's user avatar
2 votes
0 answers
26 views

Rigify prefix issue

When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-". The model already has weights ...
Treot Reed's user avatar
2 votes
0 answers
42 views

can a single armature control multiple non-concentric meshes?

My issue is like this: I have 2 simple ropes that are parallel to each other with an offset. I would like a single armature to control the ropes shapes such that the shapes are identical. I have tried ...
TBaby's user avatar
  • 21
2 votes
0 answers
105 views

Copy Rotation to Only Z Axis Not Working as Expected

I'm trying to get the selected ring in this picture to only rotate on its Z axis whilst tracking the lower mounting to the leg. What should happen is that the ring rotates so that the hydraulic, which ...
DrIgnatiusCole's user avatar
2 votes
0 answers
45 views

I believe I set up my rig correctly, but it still deforms after parenting with automatic weights?

I cant figure out why my model is still deforming when I parent with automatic weights. All the transform are zeroed out. I applied the rest pose after I was done setting up the bones. Maybe the tail ...
Peggyhill's user avatar
2 votes
1 answer
5k views

How can I move bone and mesh together?

Is there a way to move both the bones and mesh at the same time? And can I select only a certain number of vertices and bones? For example, I want to move them up slightly to match a real human male ...
Stephen's user avatar
  • 313
2 votes
0 answers
27 views

what is this bone for?

Some pre-made rigs (in this case from make human) split tibia (main bone in lower-leg) into two. Beyond animating a fracture (which doesn't seem like a very common use-case) I struggle to find uses ...
Marcin's user avatar
  • 355
2 votes
0 answers
87 views

My mechanical rig bones in the eye aren't lining up with my meta-rig, how do I fix this?

I'm trying to rig my eyes, and make them follow the target that rigify automatically puts there, by parenting the eye ball to a mechanical bone. I made sure to place the bone in the correct place in ...
Bethany Gedeon's user avatar
2 votes
0 answers
181 views

Armature with multiple root pivots

I am currently trying to rig a skateboard as realistically as possible. I want to be able to move and rotate everything with the Root bone (the object / "skateboard" in the picture is ...
Doe's user avatar
  • 21
2 votes
0 answers
223 views

Mirrored bones move the other side of the armature aswell

I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here. This is what I'm dealing with When I move a bone on one side, the other side moves with it, basically ...
Soffio di Fiamme's user avatar

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