Questions tagged [interpolation]
Interpolation is the process of estimating the value of a function based on known values. In 3D animation it is the method used for calculating the in-between positions when animating a character moving between two poses. Blender also uses interpolation for generating geometry and other purposes. Use this tag for questions related to any of the uses of Interpolation in Blender.
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Trying to change interpolation for an Object constraint animation property
I have a camera following a path around a bezier circle tracking to an empty. Normal 360 camera pan type thing. I want to change the interpolation to constant but the animation isn't turning up in the ...
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Erratic interpolation in Blender animation
I took my character and put in a keyframe at T=0 and T=30 in the positions shown in the picture for the root bone that's highlighted along with its motion path. If I only move X and Z, the ...
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Rotate an object around its origin with an arbitrary (imported) global axis. Do it while keyframing. Do not rotate around root's origin
Can someone explain how to do this, rotate around an object's origin, not the root object, Rotate objects around their origin along a global axis (scripted) without bpy.ops but do it in terms of ...
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How to set *all* textures to closest (instead of linear) by default (how to disable pixel interpolation)?
Question
I've used the answer provided in this Reddit comment:
The fix is simply to select the image texture node you want to make pixellated in your material and change the top drop-down box from &...
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interpolate sequence for different objects
so i have a picture with around 30 leaves, drawn in grease pencil. now i want them to fly from A to B in 200 frames. I did it with one leave in edit mode, to try if it works. I interpolated the ...
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My graph curves look stepped even though I have removed the stepped modifier, is there something I did wrong?
Hello, I am currently having this issue on the screenshot, the graphs look to have stepped interpolation even though I have removed the stepped interpolation modifier. I have no idea what might be the ...
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Shading of imported STL
There is a new import option "STL" while the previous STL import has been renamed to "STL legacy". The new one is much faster, but it adds some inter-vertex shading interpolation ...
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How can transfer data from the point domain to the face corner domain
I could use some help with transfering data between domains.
I want a value stored in the point domain and value coming from the edge domain interpolate to the face corner domain,so I can adjust the ...
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Interpolate z-values of vertices using the surrounding area
I've got an .obj file with a raised street (selected in the image) and uneven terrain around it and want to flatten the street, so it kind of blends in with the surrounding area.
What's important: ...
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How to lower apparent resolution of image in composite nodes (with linear interpolation)
I need to reduce the horizontal resolution of an image in the composite node editor. Scaling down to 10% and then scaling up by 10x doesn't actually reduce the detail (resolution). Normally you would ...
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Is it possible to animate multiple axis parameters as one spline?
I'm relatively new to animation and wonder if there is a way to animate multiple axes (position, rotation...) as a single animation curve. For example, I set two poses in frame 0 and frame 15, and I ...
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Easing in animation graph editor not working at all
I try pressing ctrl + e on te graph but the easing type does not change at all. Screenshot shows how it looks like and what my graph editor looks like.
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Constant Interpolation in my animation not working
The pose of my rig is changing on non keyframed frames even though I have the interpolation mode set to constant interpolation, which should only effect keyframed frames. The issue seems to only be ...
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Hair curves flipped inside after a bit aditional sculpting
Hair curves flipped inside the normals surface.
The UV unwrap does not help.
What the reason it can be ?
When I try to redone an interpolation modifier the result is same.
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What is more expensive - having 1.0 filter_size and use_filter_size_min = False or 0.1 filter size and use_filter_size_min = True?
Working with blender 2.79.
I'm trying to improve the quality of the jagged edges of the texture by having as few computation resources spent as possible (even 50ms difference is important).
After ...