All Questions
Tagged with bones transforms
107
questions
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79
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Bone has a weird offset even though all its transform values are zeroes
I am trying to parent a weapon bone (Weapon.R) to my hand bone (CC_Base_Hand.R), but I keep getting this weird offset between the 2 (highlighted with an arrow) and I don't know how to clear it. This ...
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33
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Bone wont rotate freely anymore
I am hoping someone can answer this. My bones rotated just fine at first. I animated thirty or so frames. suddenly, they won't rotate at all. They are not locked and if I copy and paste the one model ...
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593
views
Bones larger after exporting as FBX
I have a mesh that I have rigged with 3 bones but when I export it as FBX, the bones somehow become much bigger I cannot figure out what the problem is. Please tell me what I'm doing wrong and how to ...
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121
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Reassigning Automatic weights on single bone not working properly
I'm new to blender and I'm trying to make my character move properly
let me explain my problem image by image:-
let's say this is the default armature assigned weight when making parent
now let's ...
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299
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how do i get this object to follow a specific bone?
I am trying to get this model to follow a specific bone on the character's hand (the "weapon" bone) and it becomes really big when I give it an object constraint.
how do I fix this? I plan ...
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440
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Rigify's "Generate Rig" button just copies the rig
I use Blender for a few months and till now everything went fine. The last time I open Blender I got this message:
Ever since that every time I try to do generate rig, the bones just duplicate ...
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1k
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How to scale or sculpt on part of a rigged mesh without having to manually adjust rig after?
So I want to scale the head of a pre-rigged model I bought, but when I do, all the facial bones (which there are a lot of), are now slightly out of place. Is there a way to have them scale with the ...
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184
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Scale inheritance : what's the scale of the child object
Kind of a math question : If I have an object parenting another, the scale is inherrited. But if the parent has a scale of (1,2,1), what's the scale of the child?
If their axes are aligned, it will be ...
1
vote
1
answer
2k
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bpy.types.Bone.matrix vs matrix_local
According to the doc:
matrix
3x3 bone matrix
matrix_local
4x4 bone matrix relative to armature
I guess matrix_local is the full transform matrix that describes ...
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votes
1
answer
546
views
Object gizmo setting doesn't take effect for bones
When I select a bone in pose mode, no matter what my Object Gizmo setting is, the Gizmo always looks the same:
Even the "global" is not global at all:
It works as expected for objects, but ...
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votes
1
answer
108
views
Rotating a bone with Gizmo change all 3 Euler rotation angles
I have a bone like this:
I want to change its Y rotation only. If I simply input the value I want in the property panel, it works as expected. However, if I drag-n-drop the green circle of Gizmo, all ...
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votes
1
answer
27
views
Possiblity to transform an Object to Bone
I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 ...
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votes
1
answer
1k
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wrong rotation transform on rig
Why when im rotating the X axis in positive values the feet "goes up"(in this example is the feet but is all the armature as well) as you can see the values in X rotation are 2.600(positive) ...
1
vote
2
answers
652
views
Setting Angles Between Bones
I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
1
vote
2
answers
442
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Blender rigging join two ik-chain in one system
I can't solve this problem in any way (marked "trouble" on gif)
"A" and "C" are separate IK-chains that work well. But, I cannot connect them correctly.
"C.2" ...