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0 answers
79 views

Bone has a weird offset even though all its transform values are zeroes

I am trying to parent a weapon bone (Weapon.R) to my hand bone (CC_Base_Hand.R), but I keep getting this weird offset between the 2 (highlighted with an arrow) and I don't know how to clear it. This ...
Arsenic Natapov's user avatar
0 votes
0 answers
33 views

Bone wont rotate freely anymore

I am hoping someone can answer this. My bones rotated just fine at first. I animated thirty or so frames. suddenly, they won't rotate at all. They are not locked and if I copy and paste the one model ...
andersonatlas's user avatar
0 votes
0 answers
593 views

Bones larger after exporting as FBX

I have a mesh that I have rigged with 3 bones but when I export it as FBX, the bones somehow become much bigger I cannot figure out what the problem is. Please tell me what I'm doing wrong and how to ...
Himanshu Sharma's user avatar
0 votes
0 answers
121 views

Reassigning Automatic weights on single bone not working properly

I'm new to blender and I'm trying to make my character move properly let me explain my problem image by image:- let's say this is the default armature assigned weight when making parent now let's ...
cak3_lover's user avatar
0 votes
0 answers
299 views

how do i get this object to follow a specific bone?

I am trying to get this model to follow a specific bone on the character's hand (the "weapon" bone) and it becomes really big when I give it an object constraint. how do I fix this? I plan ...
Upriz's user avatar
  • 5
0 votes
0 answers
440 views

Rigify's "Generate Rig" button just copies the rig

I use Blender for a few months and till now everything went fine. The last time I open Blender I got this message: Ever since that every time I try to do generate rig, the bones just duplicate ...
בלי ווינר's user avatar
0 votes
0 answers
1k views

How to scale or sculpt on part of a rigged mesh without having to manually adjust rig after?

So I want to scale the head of a pre-rigged model I bought, but when I do, all the facial bones (which there are a lot of), are now slightly out of place. Is there a way to have them scale with the ...
Blith's user avatar
  • 69
0 votes
0 answers
184 views

Scale inheritance : what's the scale of the child object

Kind of a math question : If I have an object parenting another, the scale is inherrited. But if the parent has a scale of (1,2,1), what's the scale of the child? If their axes are aligned, it will be ...
sayanel's user avatar
  • 111
1 vote
1 answer
2k views

bpy.types.Bone.matrix vs matrix_local

According to the doc: matrix 3x3 bone matrix matrix_local 4x4 bone matrix relative to armature I guess matrix_local is the full transform matrix that describes ...
Lai Yu-Hsuan's user avatar
  • 2,022
0 votes
1 answer
546 views

Object gizmo setting doesn't take effect for bones

When I select a bone in pose mode, no matter what my Object Gizmo setting is, the Gizmo always looks the same: Even the "global" is not global at all: It works as expected for objects, but ...
Lai Yu-Hsuan's user avatar
  • 2,022
0 votes
1 answer
108 views

Rotating a bone with Gizmo change all 3 Euler rotation angles

I have a bone like this: I want to change its Y rotation only. If I simply input the value I want in the property panel, it works as expected. However, if I drag-n-drop the green circle of Gizmo, all ...
Lai Yu-Hsuan's user avatar
  • 2,022
0 votes
1 answer
27 views

Possiblity to transform an Object to Bone

I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 ...
GifsForgives's user avatar
0 votes
1 answer
1k views

wrong rotation transform on rig

Why when im rotating the X axis in positive values the feet "goes up"(in this example is the feet but is all the armature as well) as you can see the values in X rotation are 2.600(positive) ...
Marlon Carmesi's user avatar
1 vote
2 answers
652 views

Setting Angles Between Bones

I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
Yunus Burak Durmuş's user avatar
1 vote
2 answers
442 views

Blender rigging join two ik-chain in one system

I can't solve this problem in any way (marked "trouble" on gif) "A" and "C" are separate IK-chains that work well. But, I cannot connect them correctly. "C.2" ...
day9's user avatar
  • 31

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