Questions tagged [bezier-curves]
A Curve is an object that is expressed in terms of mathematical functions, rather than as a series of points such as vertices. Use this tag for any questions pertaining to the "Curve" Object type in blender. Use this tag for questions about curve object types in Blender.
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How do I rotate curved text 90 degrees around the face of a coin?
I'm using Blender 4.2.0 (that just got released.) I am very new to blender.
I have extruded text and modified it to fit around a curve on the face of a cylinder (coin). No matter what I rotate though, ...
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Draw curves on image reference's surface while in perspective view
When I add image ref (add/image/reference) , How can I draw curve (using curve pen) on the surface of this image reference while looking from perspective or camera view ?
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Hair Curves attached to character's surface lose their UV map while using keyframed animation Using Surface Rest Position fixes UV but breaks position
I have hair Curves attached to a character's surface. The character is rigged. Posing the character looks great, but the moment i animate the character over time the curves material/UV is busted. I am ...
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How to model an object to follow a curve/path
I am wondering how to extrude the highlighted object to make it follow the black path towards the ground?
I have tried using bezier curves and an array and that doesnt give me the result I want. I ...
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How do I maintain Bezier circle resolution when selecting fill mode "none" for processing with Geometry Nodes?
I have some (2D) Bezier circles (with resolution > 1) that I am transforming into nice smooth objects with a GeoNode stack:
Fillet Curve (poly, as Bezier creates a ton more vertices and ruins the ...
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How can I turn an Object LineArt into a Poly Curve?
I am really new to bpy and I wrote this script:
...
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How to do Curve material texture, Geometry node to make imported svg look better? [duplicate]
I am import a world map SVG and want to make line between countries clear (it look like it merge when look from top), how can I highlight the outline ? with geometry node, or material shader
Another ...
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Extrude curve look wrong
I import world map.svg to my file. Then when I try to extrude it, it only extrude the line on the edge. I try convert to mesh, do it in edit mode, use geometry node and it still the same
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Why does camera shake when parented to animated circle curve?
I'm trying to animate a camera orbiting a sphere. Everything works great except the camera appears to shake when moving around the sphere and I can't figure out why.
The camera is parented to an ...
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Making a fan duct
Trying to design my own fan duct for my 3D printer, and
I followed this guide and got a pretty decent result. It basically works the way I want it to, except for that I want to be able to narrow down ...
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Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites
I´d like to effectively merge two curves at their ends in Blender's Geometry Nodes without creating angles at the joining sites, while maintaining the smoothness of both curves. I wonder what is the ...
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Ray_casting from curve origins doesn't hit any part of the mesh
The terminal prints none, which I guess means the raycast is not hitting anything. To replicate this output. Run the script and navigate to its sidebar in the viewport, select the two nerve curves and ...
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How can I create a loop with a pathcurve set as a bevel for an archemedian curve object?
I want to create a loop like the picture below. I made the basic shape with an archemedian curve. I read on another post (Trying to make a plane follow a bezier curve)
that it is possible to use ...
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Is it possible to animate a curve along it's own path?
For instance if I want to animate a tube going along a path.
So typically, if you want to animate an item going along a curve, you can just create a curve, create you item, then use the curve modifier ...
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Volume Clouds failed to show up even after I set Its Geometry Nodes right
I really don't understand what's wrong here
I followed this tutorial from Blender itself and every node setup that I built followed that Blender make, but I get different result compare to it.
Here is ...
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Is there a way to snap Bézier curve handles to axes or angles?
I want to have Bézier curve handles align at 0 or 90 degrees which is the same as aligning them to the X or Z axes in my case. Is there a way to do this in Blender?
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Delay trim curve animation using geometry nodes
I try to delay the trim curve animation of each plant instances but it doesn't work
as you can see in the attached blend file.
On the left a grid with a bezier curve scattered. It works but doesnt ...
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Array and Curve modifier difficulty [duplicate]
I'm trying to make stitching for this shoe. I'm using the array and curve modifiers to try and do so but I am not able to get it to work. As you can see in the picture I've gotten the other ...
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What is The Best way to trace image to carve inside geometry nodes
I tried several ways to trace image inside geometry nodes , I knew that I can trace image with grease pencil , but I need a way to update image coordinate instantly inside GeoNodes , my result came ...
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How to create a galvanized pipe with a twist?
How to create a twisted pipe like in the picture below? I've tried using curves, bezier, point and circle but no luck. Perhaps I am just doing it incorrectly.
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How do I get out of active object mode?
I don't think it's actually called active object mode, illustrator just kind of does the same thing and that's what it's called. I was working on a single curve in my scene, then accidentally hit ...
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Geometry Nodes grow a premade branching curve in parallel
There is a branching curve made manually. With geometry nodes, how can it grow so that every time it splits, the growth is continuing parallel?
The arrows show the desired growing direction.
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Project Curve on Mesh - Geometry Nodes
I'm using geometry nodes to project an open curve on a mesh that is not flat. I have used raycast node but can't project the curve along normals (like a polygonal object). I have tried connecting the ...
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Gouging a constant-depth path in variable-height terrain
I have a large model (38M tris) of terrain (from LiDAR scans).
I will soon have a series of 1D paths, geolocated points representing detailed lat/lon gps coordinates along walking trails. These ...
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Is it possible to convert a Bézier curve to a NURBS curve while preserving the curve?
I'm interested in converting Bézier paths to their matching NURBS counterparts. I know how to change a curve's spline type from Bézier to NURBS, but that is not what I mean by this question as that ...
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how to use geometric nodes to deform geometry instances with curves?
I followed this tutorial, but ran into a problem creating instances.
What I want to do:
I want the geometry nodes to create instances of the object I place as a reference and deform it along curves.
...
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How to make separate curves to have the same tangent on their points
I have individual Bezier curves that are needed to create the road. There are meshes of different lengths - these are sections of the road that can have different curvature of turns and elevation ...
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Merge Curves via Geometry Nodes
I'm trying to create speech bubbles using Geometry Nodes, allowing for different shaped tails and positions of the tail.
I can't figure out a method to join the curves in a smooth way such that the ...
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Can not select endspoints on curve (sapling tree)
I generated a tree using sapling tree gen
i would like to use geometry nodes to select endpoints of each branches to scatter a flower animation growth there.
when i plug the endpoint selection node to ...
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I am trying to measure the curve length with geometry nodes, the curve has all transformations applied and scaled 1:1. The length is incorrect
Here is the geometry node method screenshot, the curve length should be at least 800mm, but the number shows as 14.66mm.