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0 votes
1 answer
21 views

Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites

I´d like to effectively merge two curves at their ends in Blender's Geometry Nodes without creating angles at the joining sites, while maintaining the smoothness of both curves. I wonder what is the ...
Carlos M's user avatar
0 votes
0 answers
26 views

How to stabilise the Curves info random value?

I am using the SouthernShotty's workflow and node tree to get hair that has different colour on individual hairs. He uses Random output of the Curves info node for this step, which works. However when ...
PoTioN's user avatar
  • 1
0 votes
0 answers
58 views

Geometry Nodes - Creating a path of edges through a point domain without any overlap

Hoping someone can help. I'm trying to create a geonodes setup where I distribute points on a mesh, and then connect a series of edges between them which will be converted to curves and used for ...
Michael Hodgetts's user avatar
0 votes
0 answers
24 views

Multi-Curve Instance Offset

This is my 1st post here. Im very new to Blender, so im trying to figure out as much as i can via this site, and youtube. I've been trying to create a GN setup like a magnetic field of rings, and ...
Eikon's user avatar
  • 3
2 votes
1 answer
939 views

Geometry nodes: Split curve to segments by angle

I have a bunch of connected edges as a base mesh. What I want is to split my edges by angle, convert theses edges to a curve and trim that curve by a certain distance. Split Edges node works, but does ...
retr0's user avatar
  • 317
1 vote
1 answer
1k views

im working with the hair curve and trying to attach the curve to a new mesh

I created a hair curve on a mesh and im trying to add the curve to a new mesh. when trying to play with the curve and make it look better a node show an error: ...
osis bindels's user avatar
0 votes
2 answers
151 views

Offsetting Objects Along a Curve Perpendicular to the Curve Geometry Nodes

I have an objects along a curve geometry nodes setup and I would like to randomly offset the objects perpendicular to the curve without effecting the Z axis...I guess you could say scattering along a ...
IvanB's user avatar
  • 41
0 votes
2 answers
73 views

Proximity based merging and smart array

I'm an architect and archviz-guy (archicad+twinmotion+photoshop). recently i got into blender to extend on my knowledge and realize more complex structures. unfortunately even after searching the net ...
chemoletter's user avatar
2 votes
1 answer
426 views

How can I create a sine wave on a bezier curve?

I've been playing with Geometry Nodes in an attempt to re-create a rippled wave effect which will follow a bezier curve. I want to be able to control the amplitude of the wave and the frequency. I've ...
argyrg's user avatar
  • 117
1 vote
0 answers
152 views

How to compute Hair Curves tilts after Deform Curves on Surface node?

Hair object is incredibly useful for controlled scattering of anything along the surface of a mesh, like hair (duh)... unless you have to animate deformations of said mesh (Hair on a Character). Then ...
kivig's user avatar
  • 631
0 votes
1 answer
67 views

Instance on every 10th node of curve

I try to put an instance on every 10th (8th, 6th etc.) point (vertex) of the curve. My nodes are But this doesn't work. I have the instances on every point of the curve. Their number does not depend ...
Igor Yukhimenko's user avatar
0 votes
1 answer
198 views

How do I use the Combine XYZ node with a quadratic curve bezier node?

I'm trying to randomize the control points of a quadratic bezier node. However, when I try to combine xyz with the random value node, I get this mysterious red dashed line: How can I randomize the ...
Aaron's user avatar
  • 125
3 votes
1 answer
580 views

Passing a curve into a GeoNode group?

I have a Curve object which I would like to use as a base curve for a GeoNode group; essentially using an existing curve with the curve nodes. This feels like it should be a pretty common situation: ...
Antigrammer's user avatar
1 vote
2 answers
120 views

Bezier In to Surface is folding in on itself when using Sverchok to Extrude and Solidify

I am trying to make a shoe using Bezier curves and the Sverchok Add On but I am stuck on how to rectify the apparent miss calculation of the data points. I can't find anywhere that is says the ...
SomeoneElse's user avatar
11 votes
2 answers
9k views

Geometry Nodes: Is it possible to merge multiple curve segments?

I am using Geometry Nodes in Blender 3.0 to generate a bunch of curves and I would like to join them together - ideally converting them to a single curve object. The Join Geometry node allows me to ...
Sebastian Feistl's user avatar

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