All Questions
Tagged with bezier-curves geometry-nodes
293
questions
3
votes
1
answer
115
views
How do I maintain Bezier circle resolution when selecting fill mode "none" for processing with Geometry Nodes?
I have some (2D) Bezier circles (with resolution > 1) that I am transforming into nice smooth objects with a GeoNode stack:
Fillet Curve (poly, as Bezier creates a ton more vertices and ruins the ...
0
votes
0
answers
27
views
How to do Curve material texture, Geometry node to make imported svg look better? [duplicate]
I am import a world map SVG and want to make line between countries clear (it look like it merge when look from top), how can I highlight the outline ? with geometry node, or material shader
Another ...
0
votes
1
answer
38
views
Volume Clouds failed to show up even after I set Its Geometry Nodes right
I really don't understand what's wrong here
I followed this tutorial from Blender itself and every node setup that I built followed that Blender make, but I get different result compare to it.
Here is ...
0
votes
0
answers
35
views
Delay trim curve animation using geometry nodes
I try to delay the trim curve animation of each plant instances but it doesn't work
as you can see in the attached blend file.
On the left a grid with a bezier curve scattered. It works but doesnt ...
0
votes
0
answers
66
views
What is The Best way to trace image to carve inside geometry nodes
I tried several ways to trace image inside geometry nodes , I knew that I can trace image with grease pencil , but I need a way to update image coordinate instantly inside GeoNodes , my result came ...
1
vote
1
answer
62
views
Geometry Nodes grow a premade branching curve in parallel
There is a branching curve made manually. With geometry nodes, how can it grow so that every time it splits, the growth is continuing parallel?
The arrows show the desired growing direction.
0
votes
0
answers
44
views
Project Curve on Mesh - Geometry Nodes
I'm using geometry nodes to project an open curve on a mesh that is not flat. I have used raycast node but can't project the curve along normals (like a polygonal object). I have tried connecting the ...
1
vote
1
answer
41
views
how to use geometric nodes to deform geometry instances with curves?
I followed this tutorial, but ran into a problem creating instances.
What I want to do:
I want the geometry nodes to create instances of the object I place as a reference and deform it along curves.
...
2
votes
2
answers
205
views
Merge Curves via Geometry Nodes
I'm trying to create speech bubbles using Geometry Nodes, allowing for different shaped tails and positions of the tail.
I can't figure out a method to join the curves in a smooth way such that the ...
0
votes
1
answer
68
views
Can not select endspoints on curve (sapling tree)
I generated a tree using sapling tree gen
i would like to use geometry nodes to select endpoints of each branches to scatter a flower animation growth there.
when i plug the endpoint selection node to ...
0
votes
1
answer
46
views
Using Curve ID to drive Random Value Node for Instances
I've instanced a Curve Circle at the end of two splines, which are part of the same geometry. I'd like to assign a random number between 0 to 5 to the Resample Curve count, before it's instanced at ...
0
votes
1
answer
51
views
Modify a segment of a spiral with geometry nodes
I need to deform o modify a segment of a spiral curve with geometry nodes: to turn the last loop into a closed circle. ¿Is it possible?
2
votes
1
answer
58
views
Text along curve or circle with Geometry Nodes
I'm trying to align text along a circle or curve using Geometry Nodes,
but it's very messy.
Where did I go wrong?
(Blender v 4.1.0)
1
vote
0
answers
55
views
how to set normal curves (free control) and transfer for mesh
i would like to make a stadium but have some problem with setting normals
here's what I got with geo node:
And this is how I want to control the angle
I would be very grateful if someone could tell ...
0
votes
0
answers
64
views
How to make a reversal of sample curve node
I have a vector (XYZ coordinates from the hit position of a ray-cast node) that is more or less on it, but not perfectly (because for the raycast i had to use curve to mesh). I need to get the factor (...