All Questions
50
questions
1
vote
1
answer
22
views
Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
1
vote
1
answer
61
views
How to fix weird cloth physics behaviour? (Armature + Cloth simulation)
I'm struggling to figure out why my dress glitches out when I move a hip bone. What happens is that after a hip moves, it bends in a weird way as if it had some weight painting but it doesn't.
The way ...
1
vote
1
answer
69
views
How to make rigged clothing react to collisions or gravity?
I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
2
votes
0
answers
44
views
How do i turn my character into a ragdoll during an animation
Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
-1
votes
1
answer
36
views
How to get rubber thing to deform as mini gun moves up and down instead of moving with it?
How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2.
I used automatic weights it is not working.
Please watch whole gif
Video
do i need soft ...
0
votes
0
answers
19
views
Rigged Object does not effect the floor in physics simulation Rigid Body
Here you can see my scene. The skeleton is rigged with an armature. on the left side i created a spehere to demonstrate that the simulation is working. When i animated the skeleton i choose mesh ...
0
votes
0
answers
16
views
Make meshes with armature (converted from B-Bones) fall onto plane in a pile
I'm new to blender so please bear with me–
I created a model of a large worm with a small person parented within. The person is parented to the worm and both of them are parented to bendy bones (which ...
0
votes
1
answer
90
views
How to hook to an object without bending the mesh in the wrong direction?
I have a question about trying to hook object ends. The idea is to link an air hose to the valve of a dive tank on one end, and have it link to the mouthpiece on the other end. Both work fine when ...
1
vote
0
answers
125
views
How to prevent bones from transforming between frame 1 and frame 2
I was following this tutorial for creating a ragdoll in blender. It basically says to delete parents from all bones in a rig, then create cubes (colliders for the ragdoll) with rigid body physics ...
1
vote
1
answer
363
views
Make Unweighted Clothing follow Rig in Pose Mode
I have a character modeled and rigged with clothing, and I want to maker her sit in pose mode.
The vest is weight painted so that the part of the vest around the shoulders and upper back follows the ...
0
votes
0
answers
60
views
How to make whiskers interact with the ground?
I'm trying to make Cometo's whiskers interact with the ground. I couldn't find any good videos on what I'm trying to do, so I came here. Cometo has long whiskers that I want them to drag on the ground ...
0
votes
1
answer
767
views
Is it possible to add spring bones on 2 different armatures?
I have an animation with 2 models, which means that they have 2 different armatures. I wanna use spring bones for hair, and breast physics. But it seems like when I stop the interactive mode so that ...
2
votes
1
answer
345
views
Rigid body chain with armature breaks
I'm trying to make a chain rigid body simulation. I found I wanted to streamline it more, so I could rotate a bone to move the end/start, and I added a bone constraint to it as well, so that I can't ...
0
votes
0
answers
187
views
Physic Simulation of copper Cable
I'm trying to model realistic physics of different copper cables in blender 2.92. My goal is to drop the Cables in a bin and see how they are deformed by collision.
I already tried a cloth and soft ...
0
votes
1
answer
468
views
I have a Mesh with an Armature. The Mesh has a "Mesh Deform" modifier, which itself has physics. Why does it break when Rendered?
I am probably missing something very obvious---maybe a modifier stack problem, more likely it's a parenting issue, or else I don't understand Mesh Deform well enough.
This is a simplified example. ...
0
votes
0
answers
86
views
Hair bones aren't showing up properly in my scene collection
I just got done with the entire armature. Weight painting etc, everything is rigged and the hair is weight painted properly onto the hair bones I've made for my model.
My issue is that in the scene ...
0
votes
0
answers
22
views
How to setup reciprocating compressor rig? [duplicate]
Note: I put my object names in "".
I need to rig this reciprocating compressor such, that rotating the "Rotary Base" at its center, should pull the "Rotary Shaft" at the &...
4
votes
2
answers
2k
views
How do I give a keyframed object a bit of vibration/shaking when it's at the destination point?
I made a robot with moving parts on it's body but when the parts move from the starting point to the ending point, I wanna give it some vibration like it moved with a certain force. How can I do this?
...
1
vote
0
answers
70
views
how to make a rigged model move a rigid body object
I have rigged arms in a scene and I have a ragdoll. and I want to animate the hand so it can slap the ragdoll around. but when I keyframe the hand to go to where the ragdoll is standing the ragdoll ...
0
votes
1
answer
338
views
Keyframed Objects Clipping Through Each Other
I am very new to Blender and have made a scene where a mannequin (animated and downloaded from mixamo) is falling through a tunnel. A basic falling animation has been applied to the mannequin via ...
0
votes
1
answer
1k
views
Active dynamic rigid body object does not move since linked to armature
i have tried everything and it does not move as an dynamic active object. clear parent does not help. it has an "child of" object constraint:
There is no passive object. at least not yet. ...
0
votes
1
answer
62
views
How to make a mesh follow certain rules?
I am unable to understand a scenario where a whole turret is moving with an empty object. And it also follows physics rules.. Like if empty is moved along side z axis, mesh will move till a certain ...
1
vote
0
answers
194
views
How do I prevent armature+animation from overriding physics in rigid body simulation?
I've been running into a problem where objects that are animated with armatures do not behave as I expect in a rigid body simulation. I put together an example to show the problem that I'm having.
In ...
0
votes
1
answer
1k
views
Disable deforming with armature
I want to create an animation of a stormtrooper. For test purposes, I've set up a simple armature with some cubes as armor. When I parent them to the armature and move/rotate bones, the cubes get ...
1
vote
1
answer
57
views
Bending arm Using armatures problem
**I have this problem where it bend in the wrong face/place and I don't know how can I fix this .sigh. **
1
vote
1
answer
322
views
My Character’s Armature keeps flying off the screen
I have made a character on blender using the blender game engine. The character is rigged and weight painted properly.
However, when I set the armature to physics: character, and press p, the whole ...
0
votes
2
answers
690
views
Armature physics
I'm trying to add physics to this armature so that it will be able to swing when it is moved. Does anyone know of any tutorials or solutions? (Images are to demonstrate how the mesh is supposed to ...
0
votes
0
answers
53
views
Can Armatures w/ passive rigid body mesh notice resistance from active rigid body objects?
This is about the laws of physics, the Rigid Body System, and Armatures or ‘Passive’ animated rigid body objects interacting with ‘Active’ rigid body objects...
I use Blender to illustrate the ...
2
votes
0
answers
675
views
Rigid body objects interact with armature bone?
Is it possible in Blender to create an object (human + armature), rig it and make it to interact with other rigid body objects?
Will this possible in the next blender updates?
1
vote
1
answer
2k
views
Object physics not working when moved with armature?
I'm a complete novice when it comes to doing anything other then making basic models in blender so if there's a simple solution to this i'm sorry I didn't figure it out already.
I've been working on ...
0
votes
1
answer
129
views
Limit bone animation velocity
I'm currently animating a robot arm. For this purpose, I created an armature with IK solver. I've constraint the bone (aka robot joint) transform to match the motion possible with the robot.
However, ...
0
votes
1
answer
1k
views
Cloth physics for poly hair and armature
I have an armature for the body and then modelled the hair. By following this tutorial (https://youtu.be/c11l2o5uCQs) on how to add cloth physics by using verts and ik modifier, the hair bangs are ...
1
vote
1
answer
470
views
How to make an interactive two-finger robot gripper and grab things with it?
I am trying to make a two-finger robot gripper. The grippers use soft body physics and my goal is to move them towards an object in the middle of the scene to just grab it by pressing the grippers to ...
0
votes
1
answer
5k
views
How to [dynamically] pin soft body objects to another mesh?
My goal is to use the Armory addon to move the two soft body meshes to interact some rigid bodies in the scene. For example, I want to apply forces the soft body objects to bring them closer to each ...
1
vote
0
answers
162
views
Mechanical Rigging w/ physics
I'm rigging a jet drone (jets on the end of mechanical legs that are attached to a cube) and I would like for it to actually have physics.
Below is the model and rigging:
I'd like for it to be that ...
0
votes
1
answer
679
views
Bones don't respond to rigid body
I made a character with ragdoll physics, in which I made boxes with active rigid bodies, and parented them to the bones. Most bones react well, except for the right leg, which pulls away from the body ...
1
vote
0
answers
108
views
The armature stays in the air instead of falling
If I click on Alt+A the armature (rigged) doesn't fall, it just stays in the air. I tried to add a "rigid body" but this doesn't help.
(sorry about my english-speaking)
4
votes
1
answer
2k
views
Cloth sim not obeying hooks
I have been studying techniques for creating cloth rigs recently and I hit a snag with what looks to be the commonly agreed upon solution for cloth that must move with bones, which is hooking certain ...
3
votes
1
answer
419
views
How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?
I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
0
votes
0
answers
584
views
Ragdoll armature
I have an armature rig for a horse, and I want to know how I would create ragdoll physics on the armature, so that I could have a ragdoll horse. What should I do?
1
vote
1
answer
301
views
(Physics) Animated Model with Armature interacts with cloth, but not other objects
I cannot find a answer to my problem.
The armature-animated model interacts perfectly with cloth physics, but will not interact with a physics-based cube. I cannot find a answer to this problem. ...
3
votes
3
answers
4k
views
Precise Mechanical Rigging of two arms connected by a rod
https://youtu.be/86DtgBiUDvI
I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod.
As you can see, the animation ...
0
votes
1
answer
260
views
Armature not moving with object
Hi! In the blender game engine, The object is the armature's parent, and has no collision physics. When I run the game however, the armature prevents the crocodile from falling or moving at all. If I ...
52
votes
2
answers
53k
views
How to make rig that reacts to gravity or seem to behave physically correct?
Here's a nice, strangely familiar hat. It's rigged with three bones.
Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
6
votes
1
answer
961
views
Rag doll in game engine?
I've seen some videos on a working rag doll in the game-engine, and I've always wondered on how to make one. Also, if I a rag doll effect is created, I need it to not be affected by animations (i.e. ...
0
votes
0
answers
1k
views
Apply rigid body physics to armature
I have a fully rigged human character and want this guy to lay flat on a cube with the back. The lower legs should be pulled downwards by gravity at the knees.
How can I add physics to the armature ...
1
vote
1
answer
1k
views
How can I update a mesh's physics while in the game engine?
Note: I saw this question but that isn't what I'm looking for.
I have a basic character who has an armature and several animations. Because of the variety of his animations, a simple cube collision ...
6
votes
1
answer
2k
views
Ways to have one mesh control another?
I'm working with Cloth Simulations brought in from another program (Marvelous Designer) via .mdd, applied with the Mesh Cache modifier. No changes can be made to this mesh in Blender without breaking ...
2
votes
0
answers
953
views
Is it possible to apply cloth simulation and collision on a character?
I have a character that I created and built the armature for the character but I want it to make it so when the character touches his face, his face does something similar to the cloth simulation on ...
4
votes
1
answer
326
views
Get smoke simulation to observe emitter's pose? [closed]
Right now I am making a model of a wind elemental in blender, and was trying to use the smoke simulation to make a small whirlwind that swirls around its main body.
However, the smoke simulation ...