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Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

0 votes
1 answer
13 views

How can I adjust the position of a Mixamo character so that when he stands up his feet stay on the floor?

I imported a "kneel" animation cycle from Mixamo, and the problem is that the hip bone remains in a static position, therefore when he kneels, from an objective viewpoint, his legs come up ...
Eric Eaklor's user avatar
0 votes
1 answer
13 views

How do I Transfer Keyframe Animation to Different Model?

When I copied and paste the key frames to another model the rotation of the bones don’t match up. Any idea on how to fix this?
Tessa Froese's user avatar
0 votes
0 answers
13 views

Having an issue with Cascadeur to Blender Bridge using a Daz Model

I am trying to bring an animation from Cascadeur to Blender using the Cascadeur to Blender Add On Bridge. I began by bringing a Daz Model into Blender (4.1) using the Daz to Blender Bridge. I opened ...
Heather's user avatar
  • 11
0 votes
1 answer
21 views

Problem with the texture of the eyes. Reflects HDR rather than eye texture

Does anyone know what this is? The texture of the eyes focuses this way. Reflecting HDR, rather than eye texture. This happens on a few different rigs. Including Rain, from Blender itself. Does anyone ...
Gustavo Azevedo's user avatar
0 votes
0 answers
52 views

An IK Rigging Problem for a noob

I'm in need of a little help with an IK Problem and figured that this would be the place to get it while trying to work it out on my own. See the deal is that I'm trying to work out a Rig on my ...
FaeBlimpDrgn's user avatar
0 votes
0 answers
21 views

Fluid Simulation is not working as I intended

I have been getting into fluid simulations. In the scene I have the monkey model, bucket (which rotates to expel the fluid), the ground (plane) along with the emitting sphere and domain cube. I tried ...
Alexander Defol's user avatar
0 votes
0 answers
5 views

Clothing glitching out in pose mode, despite transferring mesh data and parenting to rig

I modelled clothing for a rigged and animated character: Then, following a tutorial, I transferred my character's mesh data to the 1st item of clothing (coat), then parented the coat to character's ...
SkyeBD's user avatar
  • 17
0 votes
0 answers
11 views

Bake selected constraints relatively to the parent?

I need to store an animation of the object while preserving its dependencies to the parent. The object is connected to the bone using the Child Of constraint. I transferred some animation to it using ...
3DBear's user avatar
  • 835
1 vote
2 answers
31 views

How to make a transition between 2 objects (between their materials, as in the picture)

I have 2 identical models of tractor, the first has a lot of materials. the 2nd has only one half-transparent material. how do I make the same transition (animation) as in the attached picture?
Mary2004's user avatar
0 votes
0 answers
14 views

Making linear extrapolation only start at a specific frame

I've created a walk cycle that uses linear extrapolation to continue. I want to make the walk cycle start and repeat after a specific keyframe, is this possible?
CowToesies's user avatar
0 votes
0 answers
17 views

Exported FBX Animations Become Distorted on Reimport

I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
Trevor's user avatar
  • 101
2 votes
1 answer
19 views

How can I change Materials for Duplicated Objects with Animation?

I have duplicated an object with animation and changed the material for the second one (the duplicate). I have already clicked Make Single User for them, but the original object still changes the ...
SHERHIMB's user avatar
0 votes
0 answers
24 views

How to export a GLB animation for augmented reality?

Is there a away I can export this animation as a GLB for augmented reality? The file setup: I have a sheet metal part that I imported from SolidWorks as .ply, instead of rigging the sheet metal in ...
persyst's user avatar
  • 93
1 vote
3 answers
72 views

Creating a circular array of individual planes that face the camera while animating

Im trying to create a circular array of planes, where the face of the plane is tracked to a point (in this case a camera). So that I can animate all the planes along the circular path and have them ...
kbaws's user avatar
  • 43
0 votes
1 answer
20 views

How to make Mixamo model face realistic -- fuse Face Builder mesh at the neck?

I'm trying to recreate a historical figure in Blender. I recreated his face using Face Builder, and have downloaded an animated body from Mixamo who I'm going to create Victorian clothing for. Is ...
SkyeBD's user avatar
  • 17

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