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Getting into 3D
 A brief personal tour



   Dimitry Chamy
What?
     In 3D computer graphics, 3D modeling is the process of developing
     a mathematical representation of any three-dimensional surface of
     object (either inanimate or living) via specialized software. The
     product is called a 3D model. It can be displayed as a two-
     dimensional image through a process called 3D rendering or used
     in a computer simulation of physical phenomena. The model can
     also be physically created using 3D printing devices.

     Models may be created automatically or manually. The manual
     modeling process of preparing geometric data for 3D computer
     graphics is similar to plastic arts such as sculpting.




Source: Wikipedia
What is your level?
1.Newbie: never unless
2.Dabbler: played with some tools.
3.Hobbyist: regularly play at some aspects of 3D.
4.Semi-Pro: Primarily do something else but
include a percentage of 3D in my professional
work.
5.Pro: Specialist or generalist that does it for a
living.
My path
Been playing with 3D for some time stating
in the 90s. But dropped it for other pursuits
(Flash, Art, Web) until I discovered
SketchUp and Second Life several years
ago and rekindled my desire. I float
somewhere between a hobbyist and a
semi-pro, depending on the task.
This is a brief tour of my journey so far.
What do you want to do?
Your desired outcome determines your
tools:
• Architecture / Space   • Graphics UX / Icons
• Product Design         • Motion Graphics
• Packaging Design       • Gaming
• Character / Creature   • Film Special F/X
 Design
                         • Etc...
2 basic model types
Solid modeling: so-called “water tight” models
with an emphasis on physical fidelity—best used
for spatial, engineering and product modeling
where output is a real object.
subdivision surface: polygonal mesh modeling
best used for applications such visual display
where final output is an image or animation.
Both types can be translated to the other but most
programs focus on one approach.
Workflow
Planning                           Animating
Modeling                           Dynamics
Texturing                          Rendering
Lighting                           3D Printing


   Each of these steps can become entire world of specialization.
Programs
SketchUp             Sculptris / Z-Brush   Solid Works

Cheetah 3d           Paracloud GEMS        Catia

Strata 3D            Enfold 3D Plugin      Houdini

Bonzai 3D / Form-Z   Autocad

Rhinoceros           Maya

Modo                 3DS

Maxwell Render       Revit

Daz 3D Studio        Cinema4D
Common Formats
.3ds
.obj
.dwg
.dxf
.dae (Collada)
First Steps
• Try inexpensive / free packages first:
  SketchUp, Cheetah 3d.
• Watch videos, tutorials and do the
  exercises. Follow forums, discussions.
• Keep it simple, step-by-step and be
  patient with yourself.
• Have fun!
Where to Learn
Novedge.com webinar series
Cadjunkie.com
3dgarage.com
Infinite Skills (ipad / website)
Most programs have their own extensive
training resources as well as external
courses resources.
Contact

Dimitry Chamy
@2urn
info@2urn.com

More Related Content

Getting into 3D

  • 1. Getting into 3D A brief personal tour Dimitry Chamy
  • 2. What? In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two- dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. Source: Wikipedia
  • 3. What is your level? 1.Newbie: never unless 2.Dabbler: played with some tools. 3.Hobbyist: regularly play at some aspects of 3D. 4.Semi-Pro: Primarily do something else but include a percentage of 3D in my professional work. 5.Pro: Specialist or generalist that does it for a living.
  • 4. My path Been playing with 3D for some time stating in the 90s. But dropped it for other pursuits (Flash, Art, Web) until I discovered SketchUp and Second Life several years ago and rekindled my desire. I float somewhere between a hobbyist and a semi-pro, depending on the task. This is a brief tour of my journey so far.
  • 5. What do you want to do? Your desired outcome determines your tools: • Architecture / Space • Graphics UX / Icons • Product Design • Motion Graphics • Packaging Design • Gaming • Character / Creature • Film Special F/X Design • Etc...
  • 6. 2 basic model types Solid modeling: so-called “water tight” models with an emphasis on physical fidelity—best used for spatial, engineering and product modeling where output is a real object. subdivision surface: polygonal mesh modeling best used for applications such visual display where final output is an image or animation. Both types can be translated to the other but most programs focus on one approach.
  • 7. Workflow Planning Animating Modeling Dynamics Texturing Rendering Lighting 3D Printing Each of these steps can become entire world of specialization.
  • 8. Programs SketchUp Sculptris / Z-Brush Solid Works Cheetah 3d Paracloud GEMS Catia Strata 3D Enfold 3D Plugin Houdini Bonzai 3D / Form-Z Autocad Rhinoceros Maya Modo 3DS Maxwell Render Revit Daz 3D Studio Cinema4D
  • 10. First Steps • Try inexpensive / free packages first: SketchUp, Cheetah 3d. • Watch videos, tutorials and do the exercises. Follow forums, discussions. • Keep it simple, step-by-step and be patient with yourself. • Have fun!
  • 11. Where to Learn Novedge.com webinar series Cadjunkie.com 3dgarage.com Infinite Skills (ipad / website) Most programs have their own extensive training resources as well as external courses resources.