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Questions tagged [collision]

In collision detection problems, the challenge is to determine when shapes intersect each other.

2 votes
1 answer
92 views

Efficiently generate a random position inside an outer rectangle but outside an inner rectangle

It should be a uniform distribution (ie: every point is equally as likely). I also don't want to use the simple solution of: "in a loop check to see if the current generated point is within the ...
Ryan Peschel's user avatar
0 votes
1 answer
139 views

Object Collision in Breakout game using SDL library [closed]

Im trying to make a retro game of Breakout using an SDL library. Im still trying to learn developing and OOP. I got to the part where i want to check for collision between paddle and the ball, and ...
bboyMinato's user avatar
6 votes
3 answers
281 views

Intersecting rectangles on a torus

Description Imagine a space like the arcade game Asteroids where everything wraps around right to left and bottom to top - effectively coordinates on a flat torus. The diagram shows an example of two ...
FreddyFlares's user avatar
5 votes
1 answer
420 views

Simple Ellipse Collision Mini Game

I am doing an exercise to help me understand C#and OOP. The exercise is supposed to teach me about ...
Darke's user avatar
  • 163
3 votes
1 answer
129 views

A Spatial Hash View: Store references to spatial data so it can be used for performant broad phase collision detection

I have created a non-owning view of some spatial data that organises the data into cells. The data is split into a grid of cell size 100, and the key to the ...
Blue7's user avatar
  • 373
2 votes
2 answers
352 views

Movement and collision function

I just want this code optimized to the max and I don't mind knowing if the optimization is pretty much at the max already or if I am doing movement and collision wrong. My game is a 2d Minecraft style ...
coder's user avatar
  • 179
2 votes
1 answer
362 views

Simulation of sand particle collision

I am making a module that allows you to create sand and simulate it. I have successfully done this, but it runs very slowly. I need this to be able to simulate at least 1000 particles, at a fps higher ...
susthebus's user avatar
4 votes
2 answers
289 views

Revised Top-Down Dungeon RPG

Introduction: So far, the game works well, and my only major concerns, are a bullet system (including a function where you click the mouse to shoot the bullets), and a collision system between the ...
Zelda's user avatar
  • 123
5 votes
1 answer
197 views

Convex polygon-polygon swept collision test

Currently working on a pre-solve collision library. My goal is to have it be potentially usable in potential video game projects of mine, so time constraint is small as this should be used in a game ...
sfbea's user avatar
  • 61
9 votes
1 answer
1k views

Generate unique random strings considering collisions

I'm coding a random strings generator. It's working, but I'm not sure if this is efficient. ...
user2652379's user avatar
5 votes
1 answer
2k views

Python - 2D Elastic Collision Simulation

I am currently a Python beginner, who just finished a script simulating collisions between circles (balls) in 2 dimensions. I would appreciate comments on overall structure, variable names and really ...
JSogaard's user avatar
  • 151
4 votes
1 answer
213 views

A library of 2D Shapes with functions for their intersections

The goal was as much code reuse as I could get. Shooting for a pure-function-y style. Would love any feedback on general architecture, adherence to standard practice and usability - as well as ideas ...
Ty Miles's user avatar
  • 185
11 votes
1 answer
538 views

Battle City (Tank) replica

I'm learning JS and Canvas. A friend of mine gave me the task to create a Battle City replica. I've already managed to make the map and the player to move. Nothing fancy just some squares with a color,...
Frakcool's user avatar
  • 181
2 votes
1 answer
68 views

Creating restrictions for a sprite's possible position on the screen

The great feedback I got on my first post on Code Review made me wary of code repetition. This code does what it is supposed to, which is to create restrictions for a sprite's possible position on the ...
ola_bandola's user avatar
2 votes
0 answers
213 views

Typescript QuadTree

everybody. It took a tree of squares for my web game. I wrote a preview using Typescript. I would like to hear from you tips on how to improve the code (I just started writing in Typescript). First ...
12345654321's user avatar

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