All Questions
3
questions
4
votes
1
answer
385
views
Ray→plane and ray→quad intersection
This checks the intersection between a Ray and a Plane and between a Ray and a ...
3
votes
2
answers
204
views
BrickBreaker Spinoff in Haskell
I have an implementation of a BrickBreaker-like game where instead of pieces being just removed from the ceiling, each impact results in a new ball being released, gradually building up to a pretty ...
10
votes
2
answers
365
views
Artifact collision in plane module
Here's something I tried putting together as I'm learning. Critiques on anything are welcome. There's also a logic bug in the Plane module I can't identify.
The long and the short are that it takes ...