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4 votes
1 answer
385 views

Ray→plane and ray→quad intersection

This checks the intersection between a Ray and a Plane and between a Ray and a ...
MaiaVictor's user avatar
  • 1,101
3 votes
2 answers
204 views

BrickBreaker Spinoff in Haskell

I have an implementation of a BrickBreaker-like game where instead of pieces being just removed from the ceiling, each impact results in a new ball being released, gradually building up to a pretty ...
cdk's user avatar
  • 266
10 votes
2 answers
365 views

Artifact collision in plane module

Here's something I tried putting together as I'm learning. Critiques on anything are welcome. There's also a logic bug in the Plane module I can't identify. The long and the short are that it takes ...
Jimmy Hoffa's user avatar
  • 1,545