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0 votes
1 answer
139 views

Object Collision in Breakout game using SDL library [closed]

Im trying to make a retro game of Breakout using an SDL library. Im still trying to learn developing and OOP. I got to the part where i want to check for collision between paddle and the ball, and ...
bboyMinato's user avatar
4 votes
1 answer
215 views

A library of 2D Shapes with functions for their intersections

The goal was as much code reuse as I could get. Shooting for a pure-function-y style. Would love any feedback on general architecture, adherence to standard practice and usability - as well as ideas ...
Ty Miles's user avatar
  • 185
16 votes
3 answers
7k views

2D Collision Detection in C++

I'm attempting to rewrite the classic snake game in c++. What I am inquiring about is my implementation for a 2D collision detection function. I am utilizing ...
Linny's user avatar
  • 10.3k
4 votes
1 answer
1k views

Bounding volume hierarchy C++

Here is a C++ implementation of a bounding volume hierarchy, aimed for fast collision detection (view frustum, rays, other bounding volumes). It is based on the ideas from the book "Real-Time ...
user avatar
2 votes
1 answer
602 views

C++ Breakout game using SDL

I did a big mistake to create procedural C++ breakout game on start and now im having trouble converting it into OOP. As far as I can see I need classes: Loptica (eng. Ball), Splav (eng. Paddle), ...
Marko Petričević's user avatar
3 votes
1 answer
272 views

Flood Fill using unordered_map which has user-defined type as key

I have an implementation of the flood fill algorithm. Assume that an image is provided as a vector of ...
skr's user avatar
  • 539
5 votes
2 answers
499 views

OBBs intersection improvement for AABBs-OBBs

I'm trying to code some intersection codes for Oriented Bounding Boxes (OBBs) and axis-aligned bounding boxes (AABBs). I have the OBB-OBB intersection using the Separating Axis Theorem (SAT) and I'm ...
Carlos Hdez Barbera's user avatar
4 votes
1 answer
901 views

Simple class game hierarchy with collision detection

I'm trying to make the transition from the 'understand how standalone features work' phase to writing.. more 'complex' code that could actually see use in real life, so I've been trying find some neat,...
string_loginUsername's user avatar
-2 votes
1 answer
6k views

C++ Erasing an object from vector of pointers

I am making this simple game in SFML and I have this vector of pointers std::vector<Brick*> bricks; which stores objects of class ...
user avatar
7 votes
1 answer
186 views

Kattis "Hitting the Targets" utilizing a polymorphic relashionship

In order to learn C++ I have written a solution to this Kattis "Hitting the Targets" problem Basically the program is to accept some shapes (circles and rectangles) on std in and a set of points and ...
Bomaz's user avatar
  • 297
6 votes
2 answers
1k views

Rectangle-segment collision detection

I am working with C++ and SDL, hoping to create a game later. I am implementing the collision detection between rectangles and segments. I found this (NateS user's solution) about line-rectangle ...
Lasoloz's user avatar
  • 257
2 votes
1 answer
83 views

Find cells crossed by a line

This method find cells that are crossed by line A-B and adds them to one vector. I have got some duplicates here and some lines of code are very similiar but they differ in one variable. Should this ...
Mateusz's user avatar
  • 259
5 votes
2 answers
2k views

QuadTree for collision detection

I was recently working on a game using the SFML library, Later on, I experienced performance issues due to collision detection. I have been told to use a QuadTree ...
MORTAL's user avatar
  • 3,278
3 votes
1 answer
180 views

Weeding out triangles for triangle-triangle collision detection using a spatial hash

I am implementing a multi-phase collision detection system whose final collision check is checking the triangles of one shape against those of another. As the number of triangle-triangle comparisons ...
ThomYorkkke's user avatar
8 votes
1 answer
9k views

Collision-detection for an SDL game

I am working on a simple SDL game in C++. I want to make my collision detection implementation better. Here's the complete project: ...
JohnBobSmith's user avatar

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