I am trying to make animation of an object opening and closing using the simple deform modifier, but it is also causing the object to thickened. How can I only animate the opening and closing of this object without making it thick?
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$\begingroup$ parent it to a chain of bones? $\endgroup$– moonbootsCommented Jul 6 at 17:11
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$\begingroup$ Would I have to animate by moving each individual bone? Or can add some procedural function on the chain of bones? $\endgroup$– LabeebCommented Jul 6 at 17:21
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$\begingroup$ you can give a Copy Rotation constraint to each bone so that you only move one $\endgroup$– moonbootsCommented Jul 6 at 17:37
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1 Answer
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For this particular use case, I found that if you make a chain of small bones then go to pose mode and change pivot to individual origins, then select all bones and rotate them to get the desired effect.