I have a swordfish model that I want to make a swimming animation for. Using shapekeys to distort the mesh seemed like a good way to do this, and works for the most part. The issue with this is that the animation doesn't seem to maintain a constant speed, and seemingly slows down towards the end of each key.
During the animation, the tail goes smoothly to the side, but instead of going smoothly to the other side during the animation, it stops momentarily in the middle, then continues to the other side.
Here's a video of what I'm talking about: animation
what i want is for a clean transition from one side to the other, rather than a go-stop-go like I have now, but I don't know what is causing the delay.