All Questions
5
questions
1
vote
1
answer
63
views
Texture not moving when rigged object moves, and assigning to generated causes more problems
Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh.
I have seen how to fix this, being to assign ...
0
votes
0
answers
189
views
Make procedural texture generate instead of stretching
struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
1
vote
0
answers
238
views
Procedurally convert other coordinates into UV coordinates
Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates?
I currently have a setup like this:
The node group gives me a 3D grid so it needs some sort of 3D ...
2
votes
2
answers
2k
views
How can I use the bump node and wave texture node to create ridged spirals around a vase?
I'm trying to replicate the ridged spirals around this vase model that I saw.
I can't seem to get the spiraled ridges to appear though. I'm using the wave texture node and bump node with texture ...
2
votes
1
answer
778
views
Why does the "Checker Texture" node produce flicker with "Texture Coordinates Object"?
What you see is a simple plan with no double faces, checked and I'm sure.
This happens only when the mesh is at the local coordinate Z-0 height, if I move the mesh in edit mode, the flicker ...