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2 votes
2 answers
95 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
1 vote
0 answers
129 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
Pedro's user avatar
  • 11
4 votes
1 answer
232 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
Autumn's user avatar
  • 43