All Questions
Tagged with texture-coordinates procedural
25
questions
11
votes
2
answers
2k
views
How To Do UV Indexing in hexagonal pattern?
how to do uv indexing like this procedurally?
i wanna make some shader that can pixelate image but with hexagonal.
7
votes
2
answers
637
views
Rotationally stretch or compress 3D texture around Z axis
I want to distort a 3D texture around the Z axis in Cycles.
I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
5
votes
2
answers
1k
views
Procedural Chrono Trigger portal
I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style.
My approach was using a wave texture with polar ...
5
votes
1
answer
2k
views
Map a texture to a torus
In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:
The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
4
votes
2
answers
684
views
How to normalize distances of each voronoi cell?
this is the default distance output of a voronoi texture, 3D/F1/Euclidean
I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
4
votes
1
answer
1k
views
Replace texture coordinate "Reflection"
I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here.
The eye uses a single sphere instead of being broken into ...
4
votes
1
answer
232
views
Any way to recreate this procedurally and random?
I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this
I'm trying ...
2
votes
2
answers
2k
views
How can I use the bump node and wave texture node to create ridged spirals around a vase?
I'm trying to replicate the ridged spirals around this vase model that I saw.
I can't seem to get the spiraled ridges to appear though. I'm using the wave texture node and bump node with texture ...
2
votes
1
answer
135
views
How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...
2
votes
2
answers
2k
views
How to control a procedural texture with an empty?
I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
2
votes
1
answer
331
views
Make Tileable 45° Rotated Stripes
I'm trying to get this pattern to repeat seamlessly so I can export it to a game engine. It's not too hard to get it working when the stripes are horizontal or vertical, but I'm struggling with the ...
2
votes
1
answer
778
views
Why does the "Checker Texture" node produce flicker with "Texture Coordinates Object"?
What you see is a simple plan with no double faces, checked and I'm sure.
This happens only when the mesh is at the local coordinate Z-0 height, if I move the mesh in edit mode, the flicker ...
2
votes
2
answers
95
views
3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
1
vote
1
answer
93
views
How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
1
vote
1
answer
63
views
Texture not moving when rigged object moves, and assigning to generated causes more problems
Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh.
I have seen how to fix this, being to assign ...