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11 votes
2 answers
2k views

How To Do UV Indexing in hexagonal pattern?

how to do uv indexing like this procedurally? i wanna make some shader that can pixelate image but with hexagonal.
Baybaypras's user avatar
7 votes
2 answers
637 views

Rotationally stretch or compress 3D texture around Z axis

I want to distort a 3D texture around the Z axis in Cycles. I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
ChameleonScales's user avatar
5 votes
2 answers
1k views

Procedural Chrono Trigger portal

I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style. My approach was using a wave texture with polar ...
Throndronis's user avatar
  • 1,041
5 votes
1 answer
2k views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
wout's user avatar
  • 1,196
4 votes
2 answers
684 views

How to normalize distances of each voronoi cell?

this is the default distance output of a voronoi texture, 3D/F1/Euclidean I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
Fox's user avatar
  • 1,942
4 votes
1 answer
1k views

Replace texture coordinate "Reflection"

I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here. The eye uses a single sphere instead of being broken into ...
Rhaenys's user avatar
  • 1,374
4 votes
1 answer
232 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
Autumn's user avatar
  • 43
2 votes
2 answers
2k views

How can I use the bump node and wave texture node to create ridged spirals around a vase?

I'm trying to replicate the ridged spirals around this vase model that I saw. I can't seem to get the spiraled ridges to appear though. I'm using the wave texture node and bump node with texture ...
Joe's user avatar
  • 95
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
2 votes
2 answers
2k views

How to control a procedural texture with an empty?

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
Pierre Schiller's user avatar
2 votes
1 answer
331 views

Make Tileable 45° Rotated Stripes

I'm trying to get this pattern to repeat seamlessly so I can export it to a game engine. It's not too hard to get it working when the stripes are horizontal or vertical, but I'm struggling with the ...
Frederik Steinmetz's user avatar
2 votes
1 answer
778 views

Why does the "Checker Texture" node produce flicker with "Texture Coordinates Object"?

What you see is a simple plan with no double faces, checked and I'm sure. This happens only when the mesh is at the local coordinate Z-0 height, if I move the mesh in edit mode, the flicker ...
Noob Cat's user avatar
  • 1,269
2 votes
2 answers
95 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
1 vote
1 answer
93 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
1 vote
1 answer
63 views

Texture not moving when rigged object moves, and assigning to generated causes more problems

Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh. I have seen how to fix this, being to assign ...
QuestionNotMark's user avatar

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