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2
questions
0
votes
2
answers
125
views
How to randomly rotate the texture of instances when the node "Geometry" is used?
Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
4
votes
2
answers
684
views
How to normalize distances of each voronoi cell?
this is the default distance output of a voronoi texture, 3D/F1/Euclidean
I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...