All Questions
4
questions
0
votes
0
answers
55
views
Scale Independent Object Mapping for procedural textures
can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
1
vote
0
answers
238
views
Procedurally convert other coordinates into UV coordinates
Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates?
I currently have a setup like this:
The node group gives me a 3D grid so it needs some sort of 3D ...
11
votes
2
answers
2k
views
How To Do UV Indexing in hexagonal pattern?
how to do uv indexing like this procedurally?
i wanna make some shader that can pixelate image but with hexagonal.
5
votes
1
answer
2k
views
Map a texture to a torus
In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:
The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...