All Questions
Tagged with texture-coordinates texturing
130
questions
1
vote
0
answers
129
views
how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
0
votes
1
answer
2k
views
Offset a repeating image texture position
I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
1
vote
1
answer
339
views
How can I rotate a texture around a mesh with nodes?
I downloaded a marble material for my project and when I applied it on some of the faces it doesn't follow the face's normals.
I UV unwrapped all my meshes I want the texture on, tried different nodes,...
6
votes
1
answer
625
views
Any ideas, how to rectify this UV layout?
I have this UV layout. Is there a smart way to straighten it? (I mean making it rectangular shape.)
For example something similar to lattice modifier, but in UV space.
0
votes
0
answers
34
views
Problems with Textures [duplicate]
Hello i have 2 problems with textures
1.i use (Texture Coordinates) with image texture on cube (or any mesh that isn't flat plane). the texture is in 2 places at the same time how to fix this
here ...
1
vote
0
answers
254
views
How to prevent Texture Stretching
As seen in the first picture the image texture (with Texture coordinates) works ok
But when i try to move the image texture up the wall this happens
is there a way to fix this i tried to rotate the ...
1
vote
0
answers
93
views
How to prevent texture stretching? [closed]
here the file with the problem.
bc how to prevent texture stretch when the texture is going up the wall.
0
votes
1
answer
349
views
UV unwrap changes Material thats Using uv coordinate
So I made this plant and I wanted to join it into 1 object, uv unwrap it and export it with a baked texture, but the problem is when I uv unwrap it the material changes (because Im using a texture ...
0
votes
1
answer
461
views
Brick Texture doesn't wrap evenly around cylinder
I'm just starting to learn Blender and as I was following a Brick Texture tutorial, I noticed something weird about how the brick texture wrapped around my cylinder (Tower). While it unwrapped evenly ...
1
vote
2
answers
2k
views
Black texture on model (Possible UV issue or glitch)
So I'm having a bit of a problem with a model, after opening up the file (imported) it shows up black all over the model except for the eyes and mouth. I assume this is some sort of UV issue, if I ...
2
votes
1
answer
3k
views
Is it possible to use an already UV unwrapped in Geometry Nodes without losing the UV map?
I will use an example to explain more clearly my question: so, I have this object (called "Circle"), already unwrapped and with a texture applied:
Now, if in the Geometry Nodes editor I add ...
1
vote
1
answer
1k
views
When do I need to use a texture coordinate node?
I have seen several explanations about the texture coordinate node and have seen some clips that will use this node while creating a texture, but can anyone tell me when do I need to use this node? Do ...
0
votes
1
answer
1k
views
The UV Map is correct, but the texture does not appear correctly
I applied textures on the mesh in blender. The UV Map of the mesh is correct. However, when the textures are applied, the textures shows on the mesh as triangles. Please help
0
votes
0
answers
381
views
What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?
To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface:
I'm creating procedural textures in Blender nodes with seamless,...
0
votes
0
answers
189
views
Make procedural texture generate instead of stretching
struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...