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1 vote
0 answers
129 views

how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
Pedro's user avatar
  • 11
0 votes
1 answer
2k views

Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
Fig Tickler's user avatar
1 vote
1 answer
339 views

How can I rotate a texture around a mesh with nodes?

I downloaded a marble material for my project and when I applied it on some of the faces it doesn't follow the face's normals. I UV unwrapped all my meshes I want the texture on, tried different nodes,...
Csabesz07's user avatar
6 votes
1 answer
625 views

Any ideas, how to rectify this UV layout?

I have this UV layout. Is there a smart way to straighten it? (I mean making it rectangular shape.) For example something similar to lattice modifier, but in UV space.
Denatural's user avatar
  • 380
0 votes
0 answers
34 views

Problems with Textures [duplicate]

Hello i have 2 problems with textures 1.i use (Texture Coordinates) with image texture on cube (or any mesh that isn't flat plane). the texture is in 2 places at the same time how to fix this here ...
Loko's user avatar
  • 91
1 vote
0 answers
254 views

How to prevent Texture Stretching

As seen in the first picture the image texture (with Texture coordinates) works ok But when i try to move the image texture up the wall this happens is there a way to fix this i tried to rotate the ...
Loko's user avatar
  • 91
1 vote
0 answers
93 views

How to prevent texture stretching? [closed]

here the file with the problem. bc how to prevent texture stretch when the texture is going up the wall.
Loko's user avatar
  • 91
0 votes
1 answer
349 views

UV unwrap changes Material thats Using uv coordinate

So I made this plant and I wanted to join it into 1 object, uv unwrap it and export it with a baked texture, but the problem is when I uv unwrap it the material changes (because Im using a texture ...
masoud's user avatar
  • 55
0 votes
1 answer
461 views

Brick Texture doesn't wrap evenly around cylinder

I'm just starting to learn Blender and as I was following a Brick Texture tutorial, I noticed something weird about how the brick texture wrapped around my cylinder (Tower). While it unwrapped evenly ...
gamer_294's user avatar
1 vote
2 answers
2k views

Black texture on model (Possible UV issue or glitch)

So I'm having a bit of a problem with a model, after opening up the file (imported) it shows up black all over the model except for the eyes and mouth. I assume this is some sort of UV issue, if I ...
ApertureZ's user avatar
2 votes
1 answer
3k views

Is it possible to use an already UV unwrapped in Geometry Nodes without losing the UV map?

I will use an example to explain more clearly my question: so, I have this object (called "Circle"), already unwrapped and with a texture applied: Now, if in the Geometry Nodes editor I add ...
Artichoke's user avatar
  • 383
1 vote
1 answer
1k views

When do I need to use a texture coordinate node?

I have seen several explanations about the texture coordinate node and have seen some clips that will use this node while creating a texture, but can anyone tell me when do I need to use this node? Do ...
Andy Chang's user avatar
0 votes
1 answer
1k views

The UV Map is correct, but the texture does not appear correctly

I applied textures on the mesh in blender. The UV Map of the mesh is correct. However, when the textures are applied, the textures shows on the mesh as triangles. Please help
Joseph Jijo Ignatius's user avatar
0 votes
0 answers
381 views

What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?

To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface: I'm creating procedural textures in Blender nodes with seamless,...
NeverConvex's user avatar
  • 1,257
0 votes
0 answers
189 views

Make procedural texture generate instead of stretching

struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
Poppi's user avatar
  • 117

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