All Questions
Tagged with texture-coordinates procedural
25
questions
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answers
11
views
How to Bake Procedural Textures into Multiple Images for Large Meshes?
I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
0
votes
1
answer
97
views
Hexagonal Voronoi texture 2
The picture below is from a two-year-old answer about creating a hexagonal Voronoi texture. The YouTube video that showed how that texture was created is no longer there. Can anyone tell me how that ...
2
votes
2
answers
95
views
3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
0
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0
answers
55
views
Scale Independent Object Mapping for procedural textures
can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
0
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2
answers
125
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How to randomly rotate the texture of instances when the node "Geometry" is used?
Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
2
votes
1
answer
135
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How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...
1
vote
1
answer
63
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Texture not moving when rigged object moves, and assigning to generated causes more problems
Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh.
I have seen how to fix this, being to assign ...
1
vote
1
answer
93
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How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
4
votes
2
answers
684
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How to normalize distances of each voronoi cell?
this is the default distance output of a voronoi texture, 3D/F1/Euclidean
I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
1
vote
0
answers
129
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how to make marble veins 3d, like in real marble rocks?
So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks.
Thing is, I'm trying to texture a model like a marble piece was ...
5
votes
2
answers
1k
views
Procedural Chrono Trigger portal
I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style.
My approach was using a wave texture with polar ...
1
vote
1
answer
119
views
Align Texture to Edge Line
Is there any way to align the texture waves between the two selected edge lines with nodes?
0
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answers
189
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Make procedural texture generate instead of stretching
struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
0
votes
0
answers
32
views
Visible fireflies using object's Texture Coordinate
Making a simple procedural metal shader using a Noise Texture node linked to a Normal Map effect from the object's Texture ...
1
vote
0
answers
238
views
Procedurally convert other coordinates into UV coordinates
Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates?
I currently have a setup like this:
The node group gives me a 3D grid so it needs some sort of 3D ...
4
votes
1
answer
232
views
Any way to recreate this procedurally and random?
I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this
I'm trying ...
2
votes
1
answer
331
views
Make Tileable 45° Rotated Stripes
I'm trying to get this pattern to repeat seamlessly so I can export it to a game engine. It's not too hard to get it working when the stripes are horizontal or vertical, but I'm struggling with the ...
2
votes
2
answers
2k
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How can I use the bump node and wave texture node to create ridged spirals around a vase?
I'm trying to replicate the ridged spirals around this vase model that I saw.
I can't seem to get the spiraled ridges to appear though. I'm using the wave texture node and bump node with texture ...
2
votes
1
answer
778
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Why does the "Checker Texture" node produce flicker with "Texture Coordinates Object"?
What you see is a simple plan with no double faces, checked and I'm sure.
This happens only when the mesh is at the local coordinate Z-0 height, if I move the mesh in edit mode, the flicker ...
11
votes
2
answers
2k
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How To Do UV Indexing in hexagonal pattern?
how to do uv indexing like this procedurally?
i wanna make some shader that can pixelate image but with hexagonal.
1
vote
0
answers
285
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How to create a hyperspace window effect? [closed]
I would like to create the hyperspace window from the Stargate series. I tried dynamic paint, many different textures (mostly combining gradient and noise), different texture coordinates, displacement ...
2
votes
2
answers
2k
views
How to control a procedural texture with an empty?
I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
5
votes
1
answer
2k
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Map a texture to a torus
In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:
The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
4
votes
1
answer
1k
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Replace texture coordinate "Reflection"
I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here.
The eye uses a single sphere instead of being broken into ...
7
votes
2
answers
637
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Rotationally stretch or compress 3D texture around Z axis
I want to distort a 3D texture around the Z axis in Cycles.
I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...