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0 votes
1 answer
274 views

Why does ambient occlusion make a black area above emission object?

I did AO in compositor. The body of an emission object is invisible to the camera. First screenshot - with TURNED ON AO Second screenshot - with TURNED OFF AO How it works and how i can keep AO turned ...
Arthur Mikhalenko's user avatar
0 votes
0 answers
358 views

Can I render different passes into different folder automatically?

I have a file output node rendering different passes into a single folder (circled in pink). I have set up folders for different passes (circled in yellow) and I want to set blender to automatically ...
Pro Effects MAX's user avatar
0 votes
1 answer
482 views

Blender Output Multiple Passes When Rendering with Specific Naming Scheme (2.8.2a)

My render setup looks like this: and my file output looks like this (the mist pass is put in that folder with the names "Image0000.png" and "Image0001.png"): but my desired ...
EllipticalInitial's user avatar
1 vote
0 answers
167 views

How do I create transparent, 8bit shadows for further use in Photoshop?

I'm struggling with a problem. I created a simple scene in Blender: As you probably guess, I want to use that scene to create a mockup in Photoshop. The goal is to have a separate shadow that will ...
jack_oneill's user avatar
2 votes
0 answers
257 views

How to keep only Reflections and Shadows but object itself invisible

I want to render only: Object On the white table Table surface reflections Object Shadows on table Emission particles reflections & gloss on table I want White Table is to disappear totally It ...
ProMete's user avatar
  • 21
0 votes
1 answer
171 views

Depth camera in Blender [duplicate]

I would like to know if depth camera exist in blender, I mean camera that instead of returning RGB value of each pixel return a value that is a distance to closed object? If yes, link to some ...
ChaosPredictor's user avatar
6 votes
1 answer
1k views

Cryptomatte - Clean edges

blender people, please, does exist a solution to make a clean render pass for ID colors - materials? I want to achieve a same solution like in VRAY - material ID. After that, I want to import it in ...
JSM_Parametr's user avatar
1 vote
1 answer
8k views

Blender 2.8 Viewport Render Image is dark and different to actual viewport

When I render the viewport from "View > Viewport Render Image" it appears different and far darker. Images are darkened in wireframe and solid mode but not in material preview or rendered preview (...
Eyedin Aiden's user avatar
1 vote
1 answer
754 views

Eevee ignores alpha in depth pass

I beg pardon for this question, but I can't really wrap my head around this matter, as it works flawlessly in all other apps by default but doesn't seem to work in Blender. Here's the issue As you ...
Sergei Kritzien's user avatar
2 votes
2 answers
666 views

Some pixels doesn't render on the image ID MASK

LOOK FOR BOX TYPE IMAGES I need to annotate each SINGLE plant separately from others, for accurate annotation, right now I've it scripted for ID MASK. It gives each object from a specifically named ...
cxnt 's user avatar
  • 397
0 votes
0 answers
565 views

How can I get pixels from multiple render passes through Python and store them to generated multilayer image?

First of all I know that the easiest and probably the most efficient and the fastest way would be to add File Output with different inputs, but as far as it is possible I'd like to avoid writing ...
Andrey Sokolov's user avatar
2 votes
1 answer
392 views

Missing Render Passes in Blender 2.8+

I can't find the UV render pass in the new Blender UI. In fact, a lot of passes seem gone. Is there any hidden way of enabling it? What's the easier way of reproducing this effect? (I haven't used ...
yawn's user avatar
  • 133
1 vote
1 answer
702 views

How to render a world position pass that includes volumetrics?

I've found the 'how to render a world position pass' Q&A on here, but I'm stuck at how to render one that includes volumetric objects (smoke in a domain object), it does not show in the render ...
MarkS's user avatar
  • 607
1 vote
1 answer
5k views

how to render multiple things separately

I'm using Blender 2.80. I have a scene, where I fire 20 cannons at the same time, with smoke and fire. How can I render (with Eevee render) some cannons separatley?
Carl Geerts's user avatar
3 votes
5 answers
5k views

White Noise in Blender Z Pass with alpha value in Mix Shader

I am trying to get the depth value using z pass from my scene which is a simple head model, but while rendering there is white salt and pepper noise in the hair and eyelash. I have saved in both png ...
shubhajit's user avatar

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