All Questions
Tagged with rendering render-passes
94
questions
0
votes
1
answer
274
views
Why does ambient occlusion make a black area above emission object?
I did AO in compositor. The body of an emission object is invisible to the camera.
First screenshot - with TURNED ON AO
Second screenshot - with TURNED OFF AO
How it works and how i can keep AO turned ...
0
votes
0
answers
358
views
Can I render different passes into different folder automatically?
I have a file output node rendering different passes into a single folder (circled in pink).
I have set up folders for different passes (circled in yellow) and I want to set blender to automatically ...
0
votes
1
answer
482
views
Blender Output Multiple Passes When Rendering with Specific Naming Scheme (2.8.2a)
My render setup looks like this:
and my file output looks like this (the mist pass is put in that folder with the names "Image0000.png" and "Image0001.png"):
but my desired ...
1
vote
0
answers
167
views
How do I create transparent, 8bit shadows for further use in Photoshop?
I'm struggling with a problem. I created a simple scene in Blender:
As you probably guess, I want to use that scene to create a mockup in Photoshop. The goal is to have a separate shadow that will ...
2
votes
0
answers
257
views
How to keep only Reflections and Shadows but object itself invisible
I want to render only:
Object On the white table
Table surface reflections
Object Shadows on table
Emission particles reflections & gloss on table
I want White Table is to disappear totally
It ...
0
votes
1
answer
171
views
Depth camera in Blender [duplicate]
I would like to know if depth camera exist in blender, I mean camera that instead of returning RGB value of each pixel return a value that is a distance to closed object?
If yes, link to some ...
6
votes
1
answer
1k
views
Cryptomatte - Clean edges
blender people, please, does exist a solution to make a clean render pass for ID colors - materials? I want to achieve a same solution like in VRAY - material ID. After that, I want to import it in ...
1
vote
1
answer
8k
views
Blender 2.8 Viewport Render Image is dark and different to actual viewport
When I render the viewport from "View > Viewport Render Image" it appears different and far darker.
Images are darkened in wireframe and solid mode but not in material preview or rendered preview (...
1
vote
1
answer
754
views
Eevee ignores alpha in depth pass
I beg pardon for this question, but I can't really wrap my head around this matter, as it works flawlessly in all other apps by default but doesn't seem to work in Blender.
Here's the issue
As you ...
2
votes
2
answers
666
views
Some pixels doesn't render on the image ID MASK
LOOK FOR BOX TYPE IMAGES
I need to annotate each SINGLE plant separately from others, for accurate annotation, right now I've it scripted for ID MASK. It gives each object from a specifically named ...
0
votes
0
answers
565
views
How can I get pixels from multiple render passes through Python and store them to generated multilayer image?
First of all I know that the easiest and probably the most efficient and the fastest way would be to add File Output with different inputs, but as far as it is possible I'd like to avoid writing ...
2
votes
1
answer
392
views
Missing Render Passes in Blender 2.8+
I can't find the UV render pass in the new Blender UI. In fact, a lot of passes seem gone. Is there any hidden way of enabling it? What's the easier way of reproducing this effect? (I haven't used ...
1
vote
1
answer
702
views
How to render a world position pass that includes volumetrics?
I've found the 'how to render a world position pass' Q&A on here, but I'm stuck at how to render one that includes volumetric objects (smoke in a domain object), it does not show in the render ...
1
vote
1
answer
5k
views
how to render multiple things separately
I'm using Blender 2.80. I have a scene, where I fire 20 cannons at the same time, with smoke and fire. How can I render (with Eevee render) some cannons separatley?
3
votes
5
answers
5k
views
White Noise in Blender Z Pass with alpha value in Mix Shader
I am trying to get the depth value using z pass from my scene which is a simple head model, but while rendering there is white salt and pepper noise in the hair and eyelash. I have saved in both png ...