All Questions
Tagged with rendering render-passes
94
questions
1
vote
0
answers
376
views
What technical color space is OpenEXR rendering in Blender?
I’m rendering my project as an OpenEXR sequence and, when I go to composite this over my footage, to be exactly accurate, I need to both convert the Gamut from what it originally was rendered at, and ...
2
votes
2
answers
144
views
Visualize rendering time per pixel of scene?
Is there a way to visualize how long each pixel took in terms of GPU computation time of the render?
e.g.something like a heatmap of computation.
I know it exists for other render engines but I can't ...
0
votes
1
answer
427
views
White Diffuse Color shows as Gray in Diffuse Color Render Pass
In my current scene I have a material with a Diffuse BSDF node applied to all objects. The diffuse color is pure white. When I render the Diffuse Color pass or switch to Diffuse Color in the Viewport, ...
0
votes
0
answers
31
views
Multilayer OpenExr Postfixes
When I output my renders to Multilayer OpenExr the layers produced are postfixed by various different strings.
What do the postfixes like .[V] mean?
Where can I ...
2
votes
2
answers
2k
views
How to denoise EXR and its passes?
How to denoise EXR and its passes in Cycles?
I tried enabling Denoising Data and it didn't work.
1
vote
0
answers
37
views
Can I render out different passes at one time?
I want to render out 1 pass and not the other in my scene, but when I try to do that, blender renders out both passes at once.
Is there a way to disable some render passes so I can render single one ...
0
votes
0
answers
142
views
How to Render water Particles in separate render passes
I have a very large fluid simulation and I would like to render the particles on different render passes. I am running out of Vram, I am rendering with a RTX 3090 but I guess I found its cap. I can ...
1
vote
0
answers
220
views
My Smoke simulation has this buggy blocky shadow
I have been tackling this problem for the last 2 days and I can't find any solution to it.
So, I baked this smoke sim and test rendered it, It has some weird blocky shadow and reflection, I thought it ...
0
votes
0
answers
201
views
Eevee diffuse pass render bug?
I hope this is the right place to post this.
To see the "bug", please go directly to the observation part.
The setup
We need to export the diffuse pass render in low resolution of a scene, ...
0
votes
0
answers
21
views
How do I render out separate passes to be comped in After Effects? [duplicate]
The passes I'll need are:
Alpha
RGB Colour
Reflection
Specular
Ambient Occlusion
Shadow
Cycles or Eevee, doesn't matter, but they'll need to be rendered out to be used in a different program (not ...
0
votes
0
answers
38
views
Not rendering properly
hello. I am new to blender. I created this donut. I applied a creamy material to the donut. But in rendering it is not rendering correctly and the donut material is white+light blue instead of cream. ...
0
votes
1
answer
528
views
World Space Ambient Occlusion
Gotta question about Eevee rendering.
Normally, Eevee uses screen space ambient occlusion and screen space stuff obviously generates lots of artifacts, like the one on the picture, where the occlusion ...
0
votes
0
answers
22
views
One of my objects won't show in my F12 or final render [duplicate]
I've tried to render my scene but there's an object that won't show up. I've checked the camera, I've checked the visibility, it isn't hidden and it's showing in the viewport. I feel like I've opened ...
0
votes
2
answers
133
views
Object won't show in render. None of the suggested solves I've found have helped
I've tried to render my scene but there's an object that won't show up. I've checked the camera, I've checked the visibility, it isn't hidden and it's showing in the viewport. I feel like I've opened ...
4
votes
2
answers
2k
views
Mist pass looks noisy
I have a following problem: when I render my final image with mist pass, the mist pass itself becomes noisy, see in these images:
Mist pass combined in image:
Mist Pass itself:
Could the problem be ...