Questions tagged [render-layers]
Render layers are used to separate pieces of a scene for rendering. Those layers can then be treated differently in the compositor.
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Render Layers Shadows
I have two render layers: SCENE & OBJECTS and I want to render them separately and combine them in the compositor.
Why I don't have the shadows from the objects (in the foreground) layer ...
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Masking objects behind objects on another render layer
I'm using render layers in my scene to seperate multiple objects for compositing, but want to add them back together afterwards.
For that, I need to a way to hide parts of the volumes on layer 2, that ...
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Rendering not display
Earlier I tried I don't know what and only the head appeared on the render, when I press F12 it crashes and when I press F11 it displays a background with nothing, I've been looking for 1 hour and I ...
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Get emit pass from RenderLayer
I want to temporarily store the emit channel of the rendered image to a new image "EMIT". Looking through the manual, I found bpy.types.RenderLayer.passes,...
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How to render a single object to png with camera and lights?
I would like to render this object in png and not all the objects.
I would like to do it separately, while keeping the camera, light etc..
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Render Layers produce extra files
I have set up a scene with 2 render layers but it seems like 3 different PNGs are being produced, even though there are only 2 render layer nodes in the compositor. It seems like blender produces the ...
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Part of mesh/object rendering on top of another
I've been working in creating a forest scene and I'm trying to use these flowers I found online. I'm pretty new to blender so I'm not sure if I'm just missing something or what. When I import the ...
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Image is darker in render than in viewport
I used sunlight for the image. Still, the rendering is blacker, but not in the viewport. Some objects are black and some are normal. Attached are both views. Please help me to figure out the problem.
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The domain cube is visible in render
The domain is visible at 64 and 182 domain voxel res.
The cube object properties is set to wire view and they physics sim is baked. Compositing is set image->image.
here is the file.
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Is there a way to isolate single objects for more Cycles render samples?
I'm animating a large scene, i.e., with many objects and light sources, with Cycles and struggling to solve noise issues. It's an outdoor scene with a real world twilight HDR sky and the darkness of ...
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It is possible to render layers sequentially?
If i have 3 layers of animation, same camera, but different objects, can i render them sequentially without having to doing it manually between processes? i ask this because i need to do this, but ...
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Can you use a render layer output as an image texture input in a shader for a separate render layer?
I want to recreate the grass effect t3ssel8r has in his unity project as shown in this video.
It looks like the best way to do this would be to have billboarded sprites for the grass. And to render ...
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Rendering only a single mesh in an environment and having everything else (behind it & overlapping it) masked out/transparent
I have a completed scene in which I wish to render all the animated characters separately from the stationary environment, with everything but the characters being transparent (including everything ...
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Can we use "Grease Pencil" to mask other objects?
I'm trying to use a "greasy pencil" to cut out other objects. Like this red cube in the example. The white cube and the pink circle are in a collection. I want to make an object go through ...
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White Diffuse Color shows as Gray in Diffuse Color Render Pass
In my current scene I have a material with a Diffuse BSDF node applied to all objects. The diffuse color is pure white. When I render the Diffuse Color pass or switch to Diffuse Color in the Viewport, ...