All Questions
Tagged with render-layers cycles-render-engine
100
questions
0
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1
answer
69
views
Why is my view layer rendering as nothing?
I'm trying to render out some view layers to put into the compositor. Most of them rendered perfectly fine, however the one called 'ocean' renders gray nothing, despite the presence of lights and the ...
0
votes
1
answer
85
views
How to use render layers with different sample counts?
Is there a way to use render layers with different sample counts? For instance if I want to render a character with 256 samples but an object in the background with only 64 samples? I cannot find any ...
0
votes
0
answers
45
views
Glossy Direct Pass on Donut Too Sharp and Bright
I followed Blender Guru's donut tutorial Part 14 for compositing.
But for the step adding Glossy Direct Pass, my black and white Donut is way too sharp and bright when compared to the tutorial one.
I ...
0
votes
0
answers
7
views
Cant render active scene [duplicate]
When i render my scene it does nothing. it doesnt say out of memory or anything.
0
votes
0
answers
23
views
how to render scene in blender with layer and volumetric atmosphere
I have a problem with rendering a scene correctly using layers. When I render it as a whole everything is fine.
When I use layers I have a problem with volumetric atmosphere which obscures everything ...
0
votes
0
answers
31
views
Blender and video memory
I have this question. My scene weighs 7 gigabytes of video memory (I have rtx 3060 ti), is it possible to reduce the size of the scene using layer rendering?
1
vote
0
answers
30
views
How to have only the shadow of an object into its own render layer?
Hello people of stackexchange,
I'm working on a more complex setup but want to understand the basics, so I'll use a simple example.
I have a plane and a cube. The cube is casting a shadow on the plane....
0
votes
0
answers
92
views
Is there a way to isolate single objects for more Cycles render samples?
I'm animating a large scene, i.e., with many objects and light sources, with Cycles and struggling to solve noise issues. It's an outdoor scene with a real world twilight HDR sky and the darkness of ...
2
votes
1
answer
387
views
Why is image plane not detected by mist pass in EEVEE?
I have a couple of image texture planes in my scene. They render as expected upon applying mist pass in Cycles, but in EEVEE the planes are invisible in the mist pass while other test objects (the ...
0
votes
1
answer
59
views
How can color and alpha channels differ in the Image Editor?
I'm rendering with composition, my goal is to isolate an object, its shadow, its reflection and the background in order to be able to adjust the background image/color, and the intensity of the shadow ...
0
votes
1
answer
476
views
Disable Object's Camera Rendering for one Render Layer only
I have a scene with two objects, one glowing and other semi-glossy. I want to composite the render, so I created render layers, one for glowing object and one for glossy one. Then, I immediately ...
1
vote
0
answers
37
views
Can I render out different passes at one time?
I want to render out 1 pass and not the other in my scene, but when I try to do that, blender renders out both passes at once.
Is there a way to disable some render passes so I can render single one ...
0
votes
0
answers
330
views
Disable object rendering "Camera" option per scene/layer
I like to create a batch rendering from my scene while having an object as the background which will be present on all the renders and the other objects which I like to have visible per each render. ...
0
votes
2
answers
862
views
Final Render is glitchy and not what I see in Camera Viewport
I'm a noob here so please be easy on me. I've searched around the forums with no answers to my problem that I could find. I've spent quite a long time (because I'm a noob) getting this to look the way ...
0
votes
0
answers
28
views
Not able to render properly
I am trying to learn blender, and I've been doing a fun project based on youtube video last time. I've spend good bit of time on it but I seems to can't Render it properly
This is the project
And ...