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0 votes
1 answer
28 views

Get emit pass from RenderLayer

I want to temporarily store the emit channel of the rendered image to a new image "EMIT". Looking through the manual, I found bpy.types.RenderLayer.passes,...
Apokalypse Zoe's user avatar
0 votes
0 answers
107 views

Render random combination of number of layers

I’ve been looking hard for this and I haven’t really found a solution for my wishes. I’m not calling it a ‘problem’ because I feel like what I am trying to achieve could be fairly easy to one of the ...
Marijn van Verseveld's user avatar
1 vote
1 answer
144 views

How to render geometric normals?

When we import a mesh into Blender, we can get a lot of information, and normal is one of the properties. The Normal in ...
LogWell's user avatar
  • 139
1 vote
1 answer
98 views

How to copy Linesets between scenes?

I want to copy Linesets from one file to another. I appended the required scene from the source file to the target file. Then following THIS ANSWER from blenderartists.org, I tried copy-pasting the ...
jais's user avatar
  • 155
1 vote
0 answers
191 views

Light Path Expressions (LPE) in Blender

It seems like blender does not have a feature to render light path expressions like these in RenderMan. There's a thread on devtalk about this but I havent seen any further updates. Essentially, I ...
VkTmz's user avatar
  • 11
0 votes
0 answers
565 views

How can I get pixels from multiple render passes through Python and store them to generated multilayer image?

First of all I know that the easiest and probably the most efficient and the fastest way would be to add File Output with different inputs, but as far as it is possible I'd like to avoid writing ...
Andrey Sokolov's user avatar
0 votes
1 answer
548 views

keeping render layers at their original resolution when composed

I wrote a script to generate a multiview render of an animation. You can see the result here Still everything is rendered at the resolution of the final image and then scaled down. This wastes a lot ...
Dimitri Ognibene's user avatar
3 votes
1 answer
432 views

creating more than 20 render layers and connect them to different scenes

I'm trying to render an animation simultaneously from 32 points of view and integrate the result in a composed animation. I followed this answer: How to create a render layer in blender python and ...
Dimitri Ognibene's user avatar
0 votes
1 answer
38 views

Switching resolution wipes rendered layers?

If you render with the usual F12 render button, then any previously rendered layers get blanked out and re-rendered. If you are manually rendering via the button on nodes in the compositor, you can ...
Ascalon's user avatar
  • 6,647
0 votes
1 answer
736 views

Render layer selection when rendering via python

I'm working on a script that renders certain render layers defined in the operator. The script is supposed to make a list of currently enabled render layers, disable all of them, and then enable the ...
Ascalon's user avatar
  • 6,647
5 votes
1 answer
695 views

Best way to change a value between render layers?

I have a setup where I am re-rendering the same geometry on several different layers. I want to change a property in the geometry's material before each layer runs (probably via a driver). The goal is ...
Ascalon's user avatar
  • 6,647
1 vote
2 answers
1k views

Refresh Viewer Node's image data when pass index of ID Mask node has changed in python

I followed the answer of this question in order to get a bounding box of visible area of an object in a rendered image. Since I have multiple objects that I add in the scene dynamically through script,...
Josip Josifovski's user avatar