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Questions tagged [opengl]

Questions about OpenGL (Open Graphics Library) OpenGL is an API used to render real-time 2D and 3D graphics. Blender uses OpenGL for drawing the user interface, 3D view, and the game engine.

3 votes
0 answers
140 views

How do I use Bgl?

So my question is: I understand nothing about openGl api, that's super confuse to me, Where do I start? I did get that I need to append a callback to a draw handler and remove it to enable/disable my ...
StackOverflowToxicityVictim's user avatar
3 votes
1 answer
489 views

How to apply two different materials in Blender Internal on front faces and back faces, *while involving transparency*

Basically, I want to see through the transparent front faces to the opaque back faces. This isn't the same as flipping all normals and executing backface culling because I want the front faces to be ...
Dragoonstorm1's user avatar
3 votes
1 answer
94 views

Is possible to keyframe a mask textures as a factor for two other textures in realtime?

Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB ...
Colm O Fathaigh's user avatar
3 votes
0 answers
3k views

How to correctly export from blender to opengl with a texture?

I am learning opengl from here and we are given an obj file for blender of crysis nanosuit. When I load this with opengl, it just loads fine. But then I imported the file to blender and added some ...
Tamim Addari's user avatar
3 votes
1 answer
2k views

Can I use Blender on Intel HD 530 dedicating an Nvidia GPU to Cycles?

I'm trying to specify the build for a new PC, my current one is 5 years old and starting to show its age. It's going to be a multi-use machine for Gaming, Virtualisation, Coding, Blender and possibly ...
Snospar's user avatar
  • 31
3 votes
0 answers
175 views

Could not Render Loaded Texture in 3D View by bgl module

I wrote below scripts to render texture already loaded by blender. However, no images are rendered on 3D View. This code works correctly when I run this script on blender 2.70. But, this script ...
nutti's user avatar
  • 459
3 votes
0 answers
405 views

.blend file size much larger after OpenGL Render

I am working on a detailed dialogue scene that is 600 mb. It is a very complex scene, with each part in single layers. I know that is a very big file size, but what my machine can handle it. What ...
user9626's user avatar
3 votes
1 answer
341 views

Add 3D content to an image using blender [duplicate]

I have an image of a scene and I extracted the projection matrix from that, so I have the camera calibration. Now, I want to add some 3D objects to this scene. I have already coded something with ...
Sadjad's user avatar
  • 131
2 votes
2 answers
42k views

Blender 2.8 Beta: OpenGL 3.3 Error?

Before I start, YES, I have done my own research - I know how annoying a repeat question is. Yet each answer is so specific to others... When I tried the beta 2.8 64 bit, it says "Blender requires a ...
Galaxy's user avatar
  • 324
2 votes
2 answers
6k views

Exporting cycles rendered models to be used in opengl

The cube in top left corner is the default cube with change in view port color. I added checker texture to it using nodes and got it rendered using cycles render. When I exported them to be used via ...
user3124361's user avatar
2 votes
1 answer
1k views

Is render time, openGL, or memory affected whether a modifier is applied or not?

If I have an object looking exactly like I want it to using modifiers, is there any reason why I should "apply" the modifiers before rendering, or any other considerations? More specifically, is ...
Ben Mora's user avatar
  • 852
2 votes
1 answer
707 views

What is the substitute for gpu.export_shader in Blender 2.80?

I am trying to export GLSL from Blender materials in a scene. This call appears to have been removed from module "gpu" in Blender's Python API as of 2.80. Is there any substitute? How should I proceed?...
Daniel Almeida's user avatar
2 votes
1 answer
2k views

Blender 2.80 not working on AMD Radeon HD 6470M GPU

I'm not able to open Blender 2.80, it tells me that it requires OpenGL 3.3 Core So i wanted to make sure that the problem is from my GPU and not from blender itself, so i wrote a simple OpenGL ...
user avatar
2 votes
1 answer
16k views

How to set which graphics card is used by OpenGL render active viewport?

I whan to use 3D View OpenGL render with Blender Render. I have a laptop with two graphics card. Of course the NVIDIA card is the superior. I used the Blender Help / Save System Info to check the ...
Prag's user avatar
  • 1,048
2 votes
1 answer
545 views

Drawing to multiple render targets using the GPU module

Is there a way to draw to multiple render targets at once using the Blender's GPU module? I am looking for something similar to glDrawBuffers in OpenGL. Say, for example, my fragment shader looks like ...
QuantumCoderQC's user avatar

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