All Questions
8
questions
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answers
14
views
3d viewport display rendering problem [duplicate]
I have this strange issue this morning... all objects seem to be half xrayish... last night all was good... as i pan or rotate is all flickers
0
votes
0
answers
383
views
Why is UV mapped texture not visible on workbench in B.2.8?
I made a simple factory building with two materials.
One material [factory_floor_material] is assigned to the floor of the factory.
One material [factory_wall_material] is assigned to the walls of ...
0
votes
1
answer
6k
views
How can i add texture with a realistic fabric look to my mesh?
I've created a mesh in blender and am trying to add a material in a way that will give the model a realistic fabric look.
I added a material with an image texture, but the model looks very smooth and ...
3
votes
2
answers
4k
views
Visible seams on tangent normal maps
I'm having a small issue with visible seams on normal maps. The map was painted on Substance Painter and has no weirdness around seams. When I plug it into a Normal Map node set to Tangent Space this ...
1
vote
1
answer
558
views
Python Opengl Render doesn't show texture
when I click opengl render button in the GUI of the 3D view, the rendered image contains texture. However, when I use python script to render the same thing, I only get solid image without texture.
<...
3
votes
1
answer
94
views
Is possible to keyframe a mask textures as a factor for two other textures in realtime?
Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB ...
2
votes
1
answer
2k
views
How to UV-Map for a OpenGL Game
I hope to find some answers here to my problem.
For an OpenGl Game, i want to have some "good" textures, that are equal in display size.
We designed a building, whereas in the picture above, you can ...
1
vote
1
answer
474
views
Why is texture colour changing in BGL?
I'm loading a texture into a simple GL_QUAD drawn with OpenGL with the help of bgl and ...