All Questions
33
questions
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14
views
3d viewport display rendering problem [duplicate]
I have this strange issue this morning... all objects seem to be half xrayish... last night all was good... as i pan or rotate is all flickers
0
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0
answers
76
views
How to directly store Blender File Images Externally?
I'm using this answer to generate images from view port
but is there a way to directly externally store/generate this image?
and by that I mean NOT having to manually save them through Image Editor
0
votes
2
answers
276
views
Changing lighting & color_type for OpenGL Render
When I render with bpy.ops.render.opengl, the shading appears to always be SOLID shading. If this is the case, how do I change the solid render's ...
0
votes
0
answers
122
views
How can i use OpenGL/Viewport render in rendered mode on cycles?
Whenever I do it on Eevee, it works. and I find it to be a great way to render faster, but whenever I do it on Cycles, I just get nothing besides a grey screen, Help? My render settings are on the ...
10
votes
2
answers
2k
views
Copy framebuffer of 3D View into custom frame buffer
General question: Is there a reliable way to directly access the OpenGL framebuffer of a View3D for copying?
(Please see the end of the post for more detailed questions)
I need a very fast way to copy ...
1
vote
2
answers
1k
views
Preview in viewport using OpenGL shader
I am trying to apply a custom shader (OpenGL, but if that's not possible I can learn OSL) to a STL. I will not use any lights, cameras, I'm not going to render it eventually. I would like to have the ...
1
vote
1
answer
8k
views
Higher Resolution Viewport Render
I'm trying to render a black/white wireframe image of my scene and have perfected how I'd like it to look in the shading viewport, but I can't figure out how to save out that viewport at high ...
0
votes
1
answer
313
views
How to highlight a polygon or a vertex under the pointer in Python?
I am trying to figure out how to highlight a polygon or a vertex that could be under the mouse pointer in Python for 2.80. The highlighting is just a visual indication. I realize that I will be ...
1
vote
2
answers
5k
views
How to Save OpenGL Viewport Animation in Blender 2.8?
I am able to create the viewport animation, and then play it back from the render menu, but there doesn't appear to be any option to save it. When I render from the camera I have, it saves to the path ...
1
vote
2
answers
240
views
How do I make objects not renderable in OpenGL Render / overlays disabled on Blender 2.8?
I have some mesh that i do not want to be visible when disabling the overlays button but they still do so, in Blender 2.79 checking the Render only box was enough but here it doesnt work like that. ...
5
votes
4
answers
6k
views
Blender 2.8 How do i make objects with Render View disabled to not be visible on Viewport / OpenGL Rendering?
I have some objects which i do not want to be disible on the Viewport nor the OpenGL rendering previews, back in 2.79 it worked just fine by disabling render view on the outliner and enabling the '...
0
votes
0
answers
460
views
Blender 2.79b Crashes High Sierra MacBook
I'll try to make this as short as possible, but it's gonna be long. Problem: Blender 2.79b crashes my early 2011 MacBook 15-inch running High Sierra during viewport rendering. Operating theater: 2.2 ...
1
vote
0
answers
196
views
Weird wireframe display on viewport when in camera (or certain angle maybe) [duplicate]
Weird wireframe display on viewport when in camera (or certain angle maybe)
It happens with a certain camera, but it is not like this in perspective view, and I do not think this is overlapping ...
1
vote
2
answers
819
views
How to align modal draw to the middle of the 3d viewport?
I have a question about the opengl modal draw :
How to align text from a modal draw to the middle of the viewport and and keep it automatic between Tool Shelf and Property Shelf, when i changing them?...
0
votes
1
answer
1k
views
Screenshot the viewport - How do I adjust the quality of the OpenGL render?
I just need a simple screenshot of the viewport, the the "render" is all fuzzy. How do I adjust the samples for this kind of render?
it's all blurry here