All Questions
9
questions
0
votes
1
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6k
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How can i add texture with a realistic fabric look to my mesh?
I've created a mesh in blender and am trying to add a material in a way that will give the model a realistic fabric look.
I added a material with an image texture, but the model looks very smooth and ...
1
vote
2
answers
1k
views
Vertex count increases drastically when exporting to .FBX
I am trying to export FBX file from Blender so I could use it in my OpenGL app, but when I export it, the vertex count increases from ~6k to ~25k.
I wouldn't really mind it, but I additionally have ...
3
votes
0
answers
3k
views
How to correctly export from blender to opengl with a texture?
I am learning opengl from here and we are given an obj file for blender of crysis nanosuit.
When I load this with opengl, it just loads fine. But then I imported the file to blender and added some ...
10
votes
1
answer
2k
views
Does a model exporter embedding materials as GLSL scripts exist?
as described in Blender Shader in OpenGL/GLSL, it is possible to export the (unoptimized) GLSL code generated by Blender for a given material.
Since the viewport can use such GLSL for real-time ...
2
votes
2
answers
6k
views
Exporting cycles rendered models to be used in opengl
The cube in top left corner is the default cube with change in view port color. I added checker texture to it using nodes and got it rendered using cycles render. When I exported them to be used via ...
0
votes
0
answers
1k
views
Vertex Ordering Messed up on exported .ply file
I'm fairly new to Blender and 3D modelling in general. I segmented 4 different structures from a CT scan, three lymph nodes and the the surrounding skin surface. I imported these models into Blender ...
1
vote
1
answer
994
views
Export .obj with normalized UV coordinates
I want export .obj files from Blender. I export them with normals and UV Coordinates. I then import them into an OpenGl application. In UV Editor i am able to display the coordinates of the cursor ...
2
votes
1
answer
5k
views
COLLADA export doesn't preserve animation for all bones
I'm trying to rig and animate a character for use in an OpenGL-based program. I found a simple character model on TF3DM and rigged him by following the excellent character rigging tutorial from ...
9
votes
3
answers
11k
views
Get indices of vertices of triangulated faces in python
I'm writing a python script to export triangulated meshes from Blender to an openGL application I am working on. I'm using text files, and I want to export my geometry data in the form of vertices, ...