I am working on a detailed dialogue scene that is 600 mb. It is a very complex scene, with each part in single layers. I know that is a very big file size, but what my machine can handle it. What worries me is the fact that it grows to 1.2 gb after I do an opengl OpenGL render. I am not concerned with the original 600 mb file size, is their Is there something that I'm missing that makes the file so big. It is a very complex scene, but i have each part in single layers. large?
Edit:I now figured out that when i bake the hair physics, it increases the file size, not the opengl.